X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.h;h=44ba00f682c8eff04e574be39141dfe89902393b;hb=667e1d9c6a78d0b608b518a4e5b5c31bc30e4e89;hp=be3197d9da4010fa6e9fc2100171c3e3d44a2f62;hpb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;p=l2e.git diff --git a/src/map/Entity.h b/src/map/Entity.h index be3197d..44ba00f 100644 --- a/src/map/Entity.h +++ b/src/map/Entity.h @@ -1,10 +1,17 @@ #ifndef MAP_ENTITY_H_ #define MAP_ENTITY_H_ -#include "../battle/fwd.h" -#include "../battle/Monster.h" +namespace app { + class Application; + class State; +} +namespace battle { + class Monster; + class PartyLayout; +} + +#include "../math/Fixed.h" #include "../math/Vector.h" -#include "../graphics/fwd.h" #include "../graphics/Animation.h" #include @@ -38,12 +45,12 @@ public: public: /// Pixel resolved position of the entity's top left corner on the map. - math::Vector &Position() { return position; } - const math::Vector &Position() const { return position; } + math::Vector > &Position() { return position; } + const math::Vector > &Position() const { return position; } /// Velocity of the entity in pixels per second. - math::Vector &Velocity() { return velocity; } - const math::Vector &Velocity() const { return velocity; } + math::Vector > &Velocity() { return velocity; } + const math::Vector > &Velocity() const { return velocity; } /// Offset of the entity's sprite's to left corner relative to Position(). math::Vector &SpriteOffset() { return spriteOffset; } @@ -73,13 +80,18 @@ public: /// west sprites at offsets (0,0), (1,0), (2,0), and (3,0) respectively. void SetSprite(const graphics::Sprite *s) { sprite = s; } - /// Change the entity's orientation to given one. - /// If the entity is moving, velocity is changed accordingly. + /// Change the entity's facing direction. + /// If the entity is moving, velocity is untouched. void SetOrientation(Orientation); Orientation GetOrientation() const { return orientation; } + /// Change the entity's orientation to given one. + /// If the entity is moving, velocity is changed accordingly. + /// Also changes the orientation to given direction. + void SetDirection(Orientation); + Orientation GetDirection() const { return direction; } /// Set the entity's speed in pixels per second. - /// This speed is then combined with the orientation to form a velocity. - void SetSpeed(float); + /// This speed is then combined with the direction to form a velocity. + void SetSpeed(math::Fixed<8>); /// Change to a natural, relaxed animation state (row offset 0). void SetHandsFree(); @@ -127,7 +139,7 @@ public: bool TileLock(const math::Vector &tileSize) const; /// Integrate this entity's physical properties over given time interval. - void Update(float deltaT); + void Update(Uint32 deltaT); void Render(SDL_Surface *, const math::Vector &offset) const; @@ -148,14 +160,15 @@ private: graphics::AnimationRunner runner; math::Vector spriteOffset; math::Vector tilePosition; - math::Vector position; - math::Vector velocity; + math::Vector > position; + math::Vector > velocity; + Orientation direction; Orientation orientation; - float speed; + math::Fixed<8> speed; int flags; }; } -#endif /* MAP_ENTITY_H_ */ +#endif