X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.h;h=cc30c9518288e3886a6711a937a9d4b22133cddf;hb=2ccc2369d32fb680a3047519d79c17de34c4e10a;hp=94090a1e547806790f3bf7331303749bfc1a7568;hpb=a1c89e41e38eca790e168b8acd3beee974685fcd;p=l2e.git diff --git a/src/map/Entity.h b/src/map/Entity.h index 94090a1..cc30c95 100644 --- a/src/map/Entity.h +++ b/src/map/Entity.h @@ -8,6 +8,8 @@ #ifndef MAP_ENTITY_H_ #define MAP_ENTITY_H_ +#include "../battle/fwd.h" +#include "../battle/Monster.h" #include "../geometry/Vector.h" #include "../graphics/fwd.h" #include "../graphics/Animation.h" @@ -30,6 +32,11 @@ public: ORIENTATION_SOUTH = 2, ORIENTATION_WEST = 3, }; + enum Flags { + FLAG_NONBLOCKING = 0x01, + FLAG_PUSHABLE = 0x02, + FLAG_FIXED_ORIENTATION = 0x04, + }; public: geometry::Vector &Position() { return position; } @@ -38,38 +45,73 @@ public: geometry::Vector &Velocity() { return velocity; } const geometry::Vector &Velocity() const { return velocity; } + geometry::Vector &SpriteOffset() { return spriteOffset; } + const geometry::Vector &SpriteOffset() const { return spriteOffset; } + + void ResetPosition(const geometry::Vector &tileSize) { position = tilePosition * tileSize; } + void SetAnimation(const graphics::Animation *a); void StartAnimation(app::Application &ctrl); void StartAnimation(app::State &ctrl); void StopAnimation(); bool AnimationRunning() const { return runner.Running(); } + void SetSprite(const graphics::Sprite *s) { sprite = s; } + void SetOrientation(Orientation); Orientation GetOrientation() const { return orientation; } void SetSpeed(float); + void SetHandsFree(); + void SetCarrying(); + void SetPushing(); + + void SetFlags(int f) { flags = f; } + bool Blocking() const { return !(flags & FLAG_NONBLOCKING); } + bool Hostile() const { return partyLayout && numMonsters > 0; } + bool Pushable() const { return flags & FLAG_PUSHABLE; } + bool CanTurn() const { return !(flags & FLAG_FIXED_ORIENTATION); } + + void SetPartyLayout(battle::PartyLayout *l) { partyLayout = l; } + battle::PartyLayout *PartyLayout() { return partyLayout; } + + void SetMonsters(battle::Monster *m, int num) { monsters = m; numMonsters = num; } + battle::Monster *MonstersBegin() { return monsters; } + battle::Monster *MonstersEnd() { return monsters + numMonsters; } + Entity *Follower() { return follower; } const Entity *Follower() const { return follower; } void AddFollower(Entity *); void RemoveFollower(Entity *); - bool TileLock(int width, int height) const; + bool TileLock(const geometry::Vector &tileSize) const; void Update(float deltaT); void Render(SDL_Surface *, const geometry::Vector &offset) const; + static void CreateTypeDescription(); + static void Construct(void *); + static void Load(void *); + private: - void UpdateVelocity();; + void UpdateVelocity(); private: Entity *follower; const graphics::Animation *animation; + const graphics::Sprite *sprite; + battle::PartyLayout *partyLayout; + battle::Monster *monsters; + int numMonsters; graphics::AnimationRunner runner; + geometry::Vector spriteOffset; + geometry::Vector tilePosition; geometry::Vector position; geometry::Vector velocity; Orientation orientation; float speed; + int flags; };