X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMap.cpp;h=682f4f2a8a7f6a43a68cb300db0e7abf36cb2edd;hb=7011e3c622be7d4f24c0166a1ad5aeb4f8c5f851;hp=be39ec371f3b47ef2b59014948900ad46d831f81;hpb=3a8e247d08c44419e632f575d2c6a919ae42a236;p=l2e.git diff --git a/src/map/Map.cpp b/src/map/Map.cpp index be39ec3..682f4f2 100644 --- a/src/map/Map.cpp +++ b/src/map/Map.cpp @@ -1,21 +1,21 @@ -/* - * Map.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Map.h" #include "Area.h" #include "Tile.h" #include "Trigger.h" #include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" +#include "../math/Vector.h" #include "../sdl/utility.h" #include -using geometry::Vector; +using math::Vector; +using graphics::Sprite; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; namespace map { @@ -77,7 +77,7 @@ const Tile *Map::TileAt(const Vector &offset) const { } } -Trigger *Map::TriggerAt(const geometry::Vector &offset) { +Trigger *Map::TriggerAt(const math::Vector &offset) { // TODO: add support for multiple triggers on a tile? Vector coords(TileCoordinates(offset)); for (Trigger *i(triggers); i != triggers + numTriggers; ++i) { @@ -88,7 +88,7 @@ Trigger *Map::TriggerAt(const geometry::Vector &offset) { return 0; } -SDL_Surface *Map::BattleBackgroundAt(const geometry::Vector &position) { +SDL_Surface *Map::BattleBackgroundAt(const math::Vector &position) { Tile *tile(TileAt(position)); if (tile && tile->BattleBackground()) { return tile->BattleBackground(); @@ -145,10 +145,28 @@ void Map::RenderDebug(SDL_Surface *dest, const Vector &inOffset) const { SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF)); } break; - case Trigger::TYPE_BUTTON: - break; } } } + +void Map::CreateTypeDescription() { + Map m; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Map")); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Map)); + + td.AddField("tileset", FieldDescription(((char *)&m.tileset) - ((char *)&m), Sprite::TYPE_ID).SetReferenced()); + td.AddField("battlebg", FieldDescription(((char *)&m.battlebg) - ((char *)&m), Interpreter::IMAGE_ID).SetReferenced()); + td.AddField("areas", FieldDescription(((char *)&m.areas) - ((char *)&m), Area::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("triggers", FieldDescription(((char *)&m.triggers) - ((char *)&m), Trigger::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("entities", FieldDescription(((char *)&m.entities) - ((char *)&m), Entity::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("width", FieldDescription(((char *)&m.width) - ((char *)&m), Interpreter::NUMBER_ID)); +} + +void Map::Construct(void *data) { + new (data) Map; +} + }