X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMap.cpp;h=7712a024838ca5a7e1719300db70af327bc8164e;hb=d969efe468d2d9775ab2c5388be1cde8efa0b9ad;hp=450c00463ab7d3aa28ae90fcafd067f3620d833f;hpb=59c4aea0762cbc5f1bf74c5b1b35629408fb92af;p=l2e.git diff --git a/src/map/Map.cpp b/src/map/Map.cpp index 450c004..7712a02 100644 --- a/src/map/Map.cpp +++ b/src/map/Map.cpp @@ -8,8 +8,11 @@ #include "Map.h" #include "Area.h" +#include "Trigger.h" #include "../graphics/Sprite.h" +#include + using geometry::Vector; namespace map { @@ -18,11 +21,43 @@ Map::Map() : tileset(0) , areas(0) , numAreas(0) +, triggers(0) +, numTriggers(0) , width(0) { } +const Area &Map::AreaAt(const Vector &offset) const { + if (numAreas > 0) { + Vector tileOffset(offset.X() / tileset->Width(), offset.Y() / tileset->Height()); + Vector areaOffset(tileOffset.X() / areas[0].Width(), tileOffset.Y() / areas[0].Height()); + int areaIndex(areaOffset.Y() * width + areaOffset.X()); + if (areaIndex < numAreas) { + return areas[areaIndex]; + } + } + throw std::out_of_range("area offset out of bounds"); +} + +const Tile &Map::TileAt(const Vector &offset) const { + const Area &area(AreaAt(offset)); + Vector tileOffset((offset.X() / tileset->Width()) % area.Width(), (offset.Y() / tileset->Height()) % area.Height()); + return area.TileAt(tileOffset); +} + +Trigger *Map::TriggerAt(const geometry::Vector &offset) { + // TODO: add support for multiple triggers on a tile? + Vector tilePosition(offset.X() / tileset->Width(), offset.Y() / tileset->Height()); + for (Trigger *i(triggers); i != triggers + numTriggers; ++i) { + if (i->TilePosition() == tilePosition) { + return i; + } + } + return 0; +} + + void Map::Render(SDL_Surface *dest, const Vector &inOffset) const { // TODO: skip invisible areas for (int i(0); i < numAreas; ++i) {