X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMap.cpp;h=85fbd22ad01156db0ae078364d116a5454cde0c9;hb=dc275497c592669dda75645604a9b35d32f63e90;hp=7712a024838ca5a7e1719300db70af327bc8164e;hpb=c055b357c50dd871b49c38191a9d867ff42ea420;p=l2e.git diff --git a/src/map/Map.cpp b/src/map/Map.cpp index 7712a02..85fbd22 100644 --- a/src/map/Map.cpp +++ b/src/map/Map.cpp @@ -1,72 +1,175 @@ -/* - * Map.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Map.h" #include "Area.h" +#include "Tile.h" #include "Trigger.h" #include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" +#include "../math/Vector.h" +#include "../sdl/utility.h" #include -using geometry::Vector; +using math::Vector; +using graphics::Sprite; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; namespace map { Map::Map() : tileset(0) +, battlebg(0) , areas(0) , numAreas(0) , triggers(0) , numTriggers(0) +, entities(0) +, numEntities(0) , width(0) { } -const Area &Map::AreaAt(const Vector &offset) const { +Area *Map::AreaAt(const Vector &offset) { if (numAreas > 0) { - Vector tileOffset(offset.X() / tileset->Width(), offset.Y() / tileset->Height()); - Vector areaOffset(tileOffset.X() / areas[0].Width(), tileOffset.Y() / areas[0].Height()); - int areaIndex(areaOffset.Y() * width + areaOffset.X()); + Vector coords(TileCoordinates(offset)); + Vector areaOffset(coords / areas[0].Size()); + int areaIndex(areaOffset.Index(width)); if (areaIndex < numAreas) { - return areas[areaIndex]; + return areas + areaIndex; } } - throw std::out_of_range("area offset out of bounds"); + return 0; } -const Tile &Map::TileAt(const Vector &offset) const { - const Area &area(AreaAt(offset)); - Vector tileOffset((offset.X() / tileset->Width()) % area.Width(), (offset.Y() / tileset->Height()) % area.Height()); - return area.TileAt(tileOffset); +const Area *Map::AreaAt(const Vector &offset) const { + if (numAreas > 0) { + Vector coords(TileCoordinates(offset)); + Vector areaOffset(coords / areas[0].Size()); + int areaIndex(areaOffset.Index(width)); + if (areaIndex < numAreas) { + return areas + areaIndex; + } + } + return 0; } -Trigger *Map::TriggerAt(const geometry::Vector &offset) { +Tile *Map::TileAt(const Vector &offset) { + Area *area(AreaAt(offset)); + if (area) { + Vector tileOffset(TileCoordinates(offset) % area->Size()); + return area->TileAt(tileOffset); + } else { + return 0; + } +} + +const Tile *Map::TileAt(const Vector &offset) const { + const Area *area(AreaAt(offset)); + if (area) { + Vector tileOffset(TileCoordinates(offset) % area->Size()); + return area->TileAt(tileOffset); + } else { + return 0; + } +} + +Trigger *Map::TriggerAt(const math::Vector &offset) { // TODO: add support for multiple triggers on a tile? - Vector tilePosition(offset.X() / tileset->Width(), offset.Y() / tileset->Height()); + Vector coords(TileCoordinates(offset)); for (Trigger *i(triggers); i != triggers + numTriggers; ++i) { - if (i->TilePosition() == tilePosition) { + if (i->TilePosition() == coords) { return i; } } return 0; } +SDL_Surface *Map::BattleBackgroundAt(const math::Vector &position) { + Tile *tile(TileAt(position)); + if (tile && tile->BattleBackground()) { + return tile->BattleBackground(); + } + Area *area(AreaAt(position)); + if (area && area->BattleBackground()) { + return area->BattleBackground(); + } + return battlebg; +} + +Vector Map::TileCoordinates(const Vector &position) const { + return position / tileset->Size(); +} + -void Map::Render(SDL_Surface *dest, const Vector &inOffset) const { +void Map::Render( + SDL_Surface *dest, + const Vector &inOffset, + unsigned int frame) const { // TODO: skip invisible areas for (int i(0); i < numAreas; ++i) { const Area &area(areas[i]); - Vector offset( - inOffset.X() + (i % width) * area.Width() * tileset->Width(), - inOffset.Y() + (i / width) * area.Height() * tileset->Height()); - area.Render(dest, tileset, offset); + Vector offset(inOffset + Vector::FromIndex(i, width) * area.Size() * tileset->Size()); + area.Render(dest, tileset, offset, frame); } } +void Map::RenderDebug(SDL_Surface *dest, const Vector &inOffset) const { + // TODO: skip invisible areas + for (int i(0); i < numAreas; ++i) { + const Area &area(areas[i]); + Vector offset(inOffset + Vector::FromIndex(i, width) * area.Size() * tileset->Size()); + area.RenderDebug(dest, tileset, offset); + } + for (int i(0); i < numTriggers; ++i) { + Vector offset((triggers[i].TilePosition() * tileset->Size()) + inOffset); + switch (triggers[i].GetType()) { + case Trigger::TYPE_NORTH: + sdl::HorizontalLine(dest, offset + (tileset->Size() / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF)); + break; + case Trigger::TYPE_EAST: + sdl::VerticalLine(dest, offset + Vector(tileset->Width() * 3 / 4, tileset->Height() / 4), tileset->Height() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF)); + break; + case Trigger::TYPE_SOUTH: + sdl::HorizontalLine(dest, offset + Vector(tileset->Width() / 4, tileset->Height() * 3 / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF)); + break; + case Trigger::TYPE_WEST: + sdl::VerticalLine(dest, offset + (tileset->Size() / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF)); + break; + case Trigger::TYPE_CONTACT: { + SDL_Rect destRect; + destRect.x = offset.X() + (tileset->Width() / 4); + destRect.y = offset.Y() + (tileset->Height() / 4); + destRect.w = tileset->Width() / 2; + destRect.h = tileset->Height() / 2; + SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF)); + } + break; + } + } +} + + +void Map::CreateTypeDescription() { + Map m; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Map")); + td.SetConstructor(&Construct); + td.SetSize(sizeof(Map)); + + td.AddField("tileset", FieldDescription(((char *)&m.tileset) - ((char *)&m), Sprite::TYPE_ID).SetReferenced()); + td.AddField("battlebg", FieldDescription(((char *)&m.battlebg) - ((char *)&m), Interpreter::IMAGE_ID).SetReferenced()); + td.AddField("areas", FieldDescription(((char *)&m.areas) - ((char *)&m), Area::TYPE_ID).SetAggregate()); + td.AddField("triggers", FieldDescription(((char *)&m.triggers) - ((char *)&m), Trigger::TYPE_ID).SetAggregate()); + td.AddField("entities", FieldDescription(((char *)&m.entities) - ((char *)&m), Entity::TYPE_ID).SetAggregate()); + td.AddField("width", FieldDescription(((char *)&m.width) - ((char *)&m), Interpreter::NUMBER_ID)); +} + +void Map::Construct(void *data) { + new (data) Map; +} + }