X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMap.cpp;h=a9e11df7e9064627cb4388b0696e78eada8c92b8;hb=0ad5ca97b5df217329bc319d62564a9f46ba11d7;hp=2e05e8bf9025832bd810e20d8a0d1861574e8e95;hpb=3565d69c463c39b05b4612ca3d3557139d91e310;p=l2e.git diff --git a/src/map/Map.cpp b/src/map/Map.cpp index 2e05e8b..a9e11df 100644 --- a/src/map/Map.cpp +++ b/src/map/Map.cpp @@ -8,6 +8,8 @@ #include "Map.h" #include "Area.h" +#include "Tile.h" +#include "Trigger.h" #include "../graphics/Sprite.h" #include @@ -18,29 +20,87 @@ namespace map { Map::Map() : tileset(0) +, battlebg(0) , areas(0) , numAreas(0) +, triggers(0) +, numTriggers(0) +, entities(0) +, numEntities(0) , width(0) { } -const Area &Map::AreaAt(const Vector &offset) const { +Area *Map::AreaAt(const Vector &offset) { if (numAreas > 0) { - Vector tileOffset(offset.X() / tileset->Width(), offset.Y() / tileset->Height()); - Vector areaOffset(tileOffset.X() / areas[0].Width(), tileOffset.Y() / areas[0].Height()); - int areaIndex(areaOffset.Y() * width + areaOffset.X()); + Vector coords(TileCoordinates(offset)); + Vector areaOffset(coords / areas[0].Size()); + int areaIndex(areaOffset.Index(width)); if (areaIndex < numAreas) { - return areas[areaIndex]; + return areas + areaIndex; } } - throw std::out_of_range("area offset out of bounds"); + return 0; } -const Tile &Map::TileAt(const Vector &offset) const { - const Area &area(AreaAt(offset)); - Vector tileOffset((offset.X() / tileset->Width()) % area.Width(), (offset.Y() / tileset->Height()) % area.Height()); - return area.TileAt(tileOffset); +const Area *Map::AreaAt(const Vector &offset) const { + if (numAreas > 0) { + Vector coords(TileCoordinates(offset)); + Vector areaOffset(coords / areas[0].Size()); + int areaIndex(areaOffset.Index(width)); + if (areaIndex < numAreas) { + return areas + areaIndex; + } + } + return 0; +} + +Tile *Map::TileAt(const Vector &offset) { + Area *area(AreaAt(offset)); + if (area) { + Vector tileOffset(TileCoordinates(offset) % area->Size()); + return area->TileAt(tileOffset); + } else { + return 0; + } +} + +const Tile *Map::TileAt(const Vector &offset) const { + const Area *area(AreaAt(offset)); + if (area) { + Vector tileOffset(TileCoordinates(offset) % area->Size()); + return area->TileAt(tileOffset); + } else { + return 0; + } +} + +Trigger *Map::TriggerAt(const geometry::Vector &offset) { + // TODO: add support for multiple triggers on a tile? + Vector coords(TileCoordinates(offset)); + for (Trigger *i(triggers); i != triggers + numTriggers; ++i) { + if (i->TilePosition() == coords) { + return i; + } + } + return 0; +} + +SDL_Surface *Map::BattleBackgroundAt(const geometry::Vector &position) { + Tile *tile(TileAt(position)); + if (tile && tile->BattleBackground()) { + return tile->BattleBackground(); + } + Area *area(AreaAt(position)); + if (area && area->BattleBackground()) { + return area->BattleBackground(); + } + return battlebg; +} + +Vector Map::TileCoordinates(const Vector &position) const { + return position / tileset->Size(); } @@ -48,11 +108,27 @@ void Map::Render(SDL_Surface *dest, const Vector &inOffset) const { // TODO: skip invisible areas for (int i(0); i < numAreas; ++i) { const Area &area(areas[i]); - Vector offset( - inOffset.X() + (i % width) * area.Width() * tileset->Width(), - inOffset.Y() + (i / width) * area.Height() * tileset->Height()); + Vector offset(inOffset + Vector::FromIndex(i, width) * area.Size() * tileset->Size()); area.Render(dest, tileset, offset); } } +void Map::RenderDebug(SDL_Surface *dest, const Vector &inOffset) const { + // TODO: skip invisible areas + for (int i(0); i < numAreas; ++i) { + const Area &area(areas[i]); + Vector offset(inOffset + Vector::FromIndex(i, width) * area.Size() * tileset->Size()); + area.RenderDebug(dest, tileset, offset); + } + for (int i(0); i < numTriggers; ++i) { + Vector offset((triggers[i].TilePosition() * tileset->Size()) + inOffset); + SDL_Rect destRect; + destRect.x = offset.X() + (tileset->Width() / 4); + destRect.y = offset.Y() + (tileset->Height() / 4); + destRect.w = tileset->Width() / 2; + destRect.h = tileset->Height() / 2; + SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF)); + } +} + }