X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMap.h;h=6b2eea4030e9f642d2bf855e0c449970124371e3;hb=abfa371d1d2c14052d4cbfc885b8383c6da7d499;hp=fbc98f399b850c68ccbe72f4dd2cca572844da1a;hpb=1907ca03c5e865c4d398170042aa384c67ffff29;p=l2e.git diff --git a/src/map/Map.h b/src/map/Map.h index fbc98f3..6b2eea4 100644 --- a/src/map/Map.h +++ b/src/map/Map.h @@ -1,17 +1,17 @@ -/* - * Map.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAP_H_ #define MAP_MAP_H_ +namespace map { + class Area; + class Tile; + class Trigger; +} +namespace math { + template + class Vector; +} + #include "Entity.h" -#include "fwd.h" -#include "../geometry/Vector.h" -#include "../graphics/fwd.h" #include @@ -21,8 +21,8 @@ namespace map { /// Maps are made up of uniform areas of tiles. /// The looks of a tile is defined by the Tileset() sprite with Tile::Offset() /// as the column and row in the sprite. -/// Maps can be propulated with triggers and entities. Those are or use with -/// MapState and are not handled by the map itself. +/// Maps can be propulated with triggers and entities. Those are for use with +/// a MapState and are not handled by the map itself. /// Positions are expressed either as pixel or tile coordinates depending on /// function purpose with (0|0) being the top left corner and positive values /// extending to the right and down respectively. @@ -39,29 +39,34 @@ public: /// The sprite used as the tileset. const graphics::Sprite *Tileset() const { return tileset; } /// Returns the Area at given pixel coordinates or 0 if off the map. - Area *AreaAt(const geometry::Vector &); - const Area *AreaAt(const geometry::Vector &) const; + Area *AreaAt(const math::Vector &); + const Area *AreaAt(const math::Vector &) const; /// Returns the Tile at given pixel coordinates or 0 if off the map. - Tile *TileAt(const geometry::Vector &); - const Tile *TileAt(const geometry::Vector &) const; + Tile *TileAt(const math::Vector &); + const Tile *TileAt(const math::Vector &) const; /// Returns the Trigger at given pixel coordinates or 0 if off the map. /// Multiple triggers are not supported. The first one found is returned. - Trigger *TriggerAt(const geometry::Vector &); + Trigger *TriggerAt(const math::Vector &); /// The battle background image for this map if neither the tile nor the /// area has one specified. - SDL_Surface *BattleBackgroundAt(const geometry::Vector &); - /// Convert coordinates pixel to tile. - geometry::Vector TileCoordinates(const geometry::Vector &) const; + SDL_Surface *BattleBackgroundAt(const math::Vector &); + /// Convert coordinates from pixel to tile. + math::Vector TileCoordinates(const math::Vector &) const; + /// Convert coordinates from tile to pixel. + math::Vector PixelCoordinates(const math::Vector &) const; Entity *EntitiesBegin() { return entities; } Entity *EntitiesEnd() { return entities + numEntities; } /// Render the map. /// Entities are not rendered by this function. - void Render(SDL_Surface *dest, const geometry::Vector &offset) const; + void Render( + SDL_Surface *dest, + const math::Vector &offset, + unsigned int frame) const; /// Render a debugging overlay that includes collision and trigger /// information. - void RenderDebug(SDL_Surface *dest, const geometry::Vector &offset) const; + void RenderDebug(SDL_Surface *dest, const math::Vector &offset) const; static void CreateTypeDescription(); static void Construct(void *); @@ -81,4 +86,4 @@ private: } -#endif /* MAP_MAP_H_ */ +#endif