X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=121dfbcdc0e41d0478d37500f906f4235902d6f2;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=6b025319b42747e00accb8ef41badb87018e0df3;hpb=2ad47aa3758fe5d04ba1764f275a0fe30706d200;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 6b02531..121dfbc 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -1,10 +1,3 @@ -/* - * MapState.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "MapState.h" #include "Map.h" @@ -17,6 +10,7 @@ #include "../common/GameConfig.h" #include "../common/GameState.h" #include "../graphics/ColorFade.h" +#include "../menu/PartyMenu.h" #include @@ -24,14 +18,14 @@ using app::Application; using app::Input; using battle::BattleState; using common::GameConfig; -using geometry::Vector; +using math::Vector; using graphics::ColorFade; +using menu::PartyMenu; namespace map { MapState::MapState(GameConfig *g, Map *map) : game(g) -, ctrl(0) , map(map) , controlled(0) , pushed(0) @@ -47,30 +41,34 @@ MapState::MapState(GameConfig *g, Map *map) } -void MapState::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void MapState::OnEnterState(SDL_Surface *screen) { camera.Resize(screen->w, screen->h); LoadMap(map); } -void MapState::ExitState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnExitState(SDL_Surface *screen) { } -void MapState::ResumeState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnResumeState(SDL_Surface *screen) { camera.Resize(screen->w, screen->h); } -void MapState::PauseState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnPauseState(SDL_Surface *screen) { } -void MapState::Resize(int width, int height) { +void MapState::OnResize(int width, int height) { camera.Resize(width, height); } void MapState::HandleEvents(const Input &input) { + if (input.JustPressed(Input::ACTION_X)) { + Ctrl().PushState(new PartyMenu(game)); + return; + } + if (!controlled) return; if (input.IsDown(Input::PAD_UP)) { @@ -298,8 +296,11 @@ bool MapState::CheckMonster() { battleState->AddHero(*game->state->party[i]); } } - for (battle::Monster *monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) { - battleState->AddMonster(*monster); + if (game->state->capsule) { + battleState->SetCapsule(&game->state->GetCapsule()); + } + for (battle::Monster **monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) { + battleState->AddMonster(**monster); } ColorFade *fadeIn(new ColorFade(this, 0, 500, true)); @@ -307,15 +308,12 @@ bool MapState::CheckMonster() { ColorFade *fadeOut(new ColorFade(this, 0, 500)); fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeIn); - ctrl->PushState(battleState); - ctrl->PushState(fadeOut); + Ctrl().PushState(fadeIn); + Ctrl().PushState(battleState); + Ctrl().PushState(fadeOut); // TODO: move entity erase to happen after the transition or battle entities.erase(e); return true; - // needed information here: - // - battle background (from tile/area/map) - // - monsters + layout (from entity) } } } @@ -412,6 +410,7 @@ void MapState::LoadMap(Map *m) { map = m; for (Entity *e(m->EntitiesBegin()), *end(m->EntitiesEnd()); e != end; ++e) { entities.push_back(e); + e->ResetPosition(map->Tileset()->Size()); } for (Entity *e(controlled); e; e = e->Follower()) { entities.push_back(e); @@ -442,13 +441,13 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) { void MapState::HandleSyscall(common::ScriptRunner &r) { - switch (r.Integer0()) { + switch (r.IntegerRegister(0)) { case TRANSITION: { - ctrl->PushState(new ColorFade(this, 0, 500, true)); - ctrl->PushState(new TransitionState(this, reinterpret_cast(r.Address0()), r.Vector0())); + Ctrl().PushState(new ColorFade(this, 0, 500, true)); + Ctrl().PushState(new TransitionState(this, reinterpret_cast(r.AddressRegister(0)), r.VectorRegister(0))); ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeOut); + Ctrl().PushState(fadeOut); break; } }