X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=26e20da4948bec91eb126e18fb3e585ae46e923b;hb=e42e6570cb7460a1794fdc674d875a2b798d4f43;hp=162db8b216186731f8852c0a4e9cc10bf7bbd128;hpb=d969efe468d2d9775ab2c5388be1cde8efa0b9ad;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 162db8b..26e20da 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -70,7 +70,7 @@ void MapState::HandleEvents(const Input &input) { } void MapState::UpdateWorld(float deltaT) { - if (controlled && controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) { + if (controlled && controlled->TileLock(map->Tileset()->Size())) { OnTileLock(); } for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { @@ -91,16 +91,12 @@ void MapState::OnTileLock() { afterLock = true; } + // TODO: halt all activity if lock caused a state/map transition + if (nextDirection >= 0) { - if (afterLock) { - // FIXME: this check is unreliable, see #21 - OnMove(); - afterLock = false; - } - controlled->SetOrientation(Entity::Orientation(nextDirection)); const Tile &tile(map->TileAt(controlled->Position())); bool blocked(false); - switch (controlled->GetOrientation()) { + switch (nextDirection) { case Entity::ORIENTATION_NORTH: blocked = tile.BlocksNorth(); break; @@ -114,11 +110,17 @@ void MapState::OnTileLock() { blocked = tile.BlocksWest(); break; } + if (afterLock) { + OnMove(!blocked); + afterLock = false; + } + controlled->SetOrientation(Entity::Orientation(nextDirection)); if (!blocked) { controlled->SetSpeed(walkingSpeed); moveTimer.Clear(); } else { controlled->SetSpeed(0.0f); + StopFollowers(*controlled); if (!moveTimer.Running()) { int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height()); moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed); @@ -129,6 +131,7 @@ void MapState::OnTileLock() { } } else { controlled->SetSpeed(0.0f); + StopFollowers(*controlled); controlled->StopAnimation(); moveTimer.Clear(); } @@ -137,6 +140,7 @@ void MapState::OnTileLock() { } void MapState::OnGridLock() { + LockEntities(); Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); if (trigger) { // TODO: run trigger @@ -145,17 +149,62 @@ void MapState::OnGridLock() { // TODO: force all entities into their grid positions? } -void MapState::OnMove() { +void MapState::LockEntities() { + for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { + if (*i == controlled) { + // don't lock player + continue; + } + (*i)->Position().Lock(map->Tileset()->Size()); + } +} + +void MapState::OnMove(bool realMove) { // TODO: evaluate monster movements - UpdateFollower(controlled); + if (realMove) { + UpdateFollower(*controlled); + } else { + StopFollowers(*controlled); + } } -void MapState::UpdateFollower(Entity *e) { - if (!e->Follower()) return; - UpdateFollower(e->Follower()); +void MapState::UpdateFollower(Entity &e) { + if (!e.Follower()) return; + + Entity &f(*e.Follower()); + UpdateFollower(f); + + Vector coords(map->TileCoordinates(e.Position())); + Vector fCoords(map->TileCoordinates(f.Position())); + Vector direction(coords - fCoords); + + if (direction.Y() < 0) { + f.SetOrientation(Entity::ORIENTATION_NORTH); + f.SetSpeed(walkingSpeed); + f.StartAnimation(*this); + } else if (direction.X() > 0) { + f.SetOrientation(Entity::ORIENTATION_EAST); + f.SetSpeed(walkingSpeed); + f.StartAnimation(*this); + } else if (direction.Y() > 0) { + f.SetOrientation(Entity::ORIENTATION_SOUTH); + f.SetSpeed(walkingSpeed); + f.StartAnimation(*this); + } else if (direction.X() < 0) { + f.SetOrientation(Entity::ORIENTATION_WEST); + f.SetSpeed(walkingSpeed); + f.StartAnimation(*this); + } else { + f.SetSpeed(0.0f); + f.StopAnimation(); + } +} - e->Follower()->SetOrientation(e->GetOrientation()); - // TODO: set follower speed +void MapState::StopFollowers(Entity &e) { + for (Entity *f(e.Follower()); f; f = f->Follower()) { + f->SetSpeed(0.0f); + f->StopAnimation(); + } }