X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=51e99869f618588b2bb09b3b76dfdde1b9cbc687;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=121dfbcdc0e41d0478d37500f906f4235902d6f2;hpb=06db9f596cd1c5aa4c0832b387882f7c74c1b4c0;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 121dfbc..51e9986 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -18,6 +18,7 @@ using app::Application; using app::Input; using battle::BattleState; using common::GameConfig; +using math::Fixed; using math::Vector; using graphics::ColorFade; using menu::PartyMenu; @@ -90,7 +91,7 @@ void MapState::HandleEvents(const Input &input) { } } -void MapState::UpdateWorld(float deltaT) { +void MapState::UpdateWorld(Uint32 deltaT) { if (controlled && controlled->TileLock(map->Tileset()->Size())) { OnTileLock(); } @@ -102,7 +103,7 @@ void MapState::UpdateWorld(float deltaT) { void MapState::OnTileLock() { if (moveTimer.Running() && !moveTimer.JustHit()) return; - Vector nowLock(controlled->Position()); + Vector nowLock(ToInt(controlled->Position())); bool event(false); if (nowLock != lastLock) { event = OnGridLock(); @@ -134,11 +135,11 @@ void MapState::OnTileLock() { controlled->SetHandsFree(); } } else { - controlled->SetSpeed(0.0f); + controlled->SetSpeed(0); StopFollowers(*controlled); if (!moveTimer.Running()) { int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height()); - moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed); + moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed.Int()); } pushed = 0; } @@ -147,12 +148,12 @@ void MapState::OnTileLock() { } } } else { - controlled->SetSpeed(0.0f); + controlled->SetSpeed(0); StopFollowers(*controlled); controlled->StopAnimation(); moveTimer.Clear(); if (pushed) { - pushed->SetSpeed(0.0f); + pushed->SetSpeed(0); pushed = 0; } } @@ -162,10 +163,10 @@ void MapState::OnTileLock() { bool MapState::CheckBlocking() { if (pushed) { - pushed->SetSpeed(0.0f); + pushed->SetSpeed(0); pushed = 0; } - const Tile *tile(map->TileAt(controlled->Position())); + const Tile *tile(map->TileAt(ToInt(controlled->Position()))); Vector direction; switch (nextDirection) { case Entity::ORIENTATION_NORTH: @@ -199,11 +200,11 @@ bool MapState::CheckBlocking() { default: return false; } - Vector nextTilePosition(direction + controlled->Position()); + Vector nextTilePosition(direction + ToInt(controlled->Position())); Vector nextTileCoords(map->TileCoordinates(nextTilePosition)); for (std::vector::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) { const Entity &e(**i); - if (map->TileCoordinates(e.Position()) != nextTileCoords) continue; + if (map->TileCoordinates(ToInt(e.Position())) != nextTileCoords) continue; if (!e.Blocking()) continue; if (!pushing || !e.Pushable()) return true; if (CheckBlocking(nextTilePosition, Entity::Orientation(nextDirection))) return true; @@ -250,7 +251,7 @@ bool MapState::CheckBlocking(const Vector &position, Entity::Orientation di Vector nextTileCoords(map->TileCoordinates(directionVector + position)); for (std::vector::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) { const Entity &e(**i); - if (map->TileCoordinates(e.Position()) == nextTileCoords && e.Blocking()) { + if (map->TileCoordinates(ToInt(e.Position())) == nextTileCoords && e.Blocking()) { return true; } } @@ -278,7 +279,7 @@ void MapState::LockEntities() { } bool MapState::CheckMonster() { - Vector coords(map->TileCoordinates(controlled->Position())); + Vector coords(map->TileCoordinates(ToInt(controlled->Position()))); Vector neighbor[4]; neighbor[0] = Vector(coords.X(), coords.Y() - 1); // N neighbor[1] = Vector(coords.X() + 1, coords.Y()); // E @@ -287,10 +288,10 @@ bool MapState::CheckMonster() { for (int i(0); i < 4; ++i) { for (std::vector::iterator e(entities.begin()), end(entities.end()); e != end; ++e) { - if ((*e)->Hostile() && map->TileCoordinates((*e)->Position()) == neighbor[i]) { + if ((*e)->Hostile() && map->TileCoordinates(ToInt((*e)->Position())) == neighbor[i]) { // TODO: check for turn advantage, see #26 // TODO: other transition - BattleState *battleState(new BattleState(game, map->BattleBackgroundAt((*e)->Position()), (*e)->PartyLayout())); + BattleState *battleState(new BattleState(game, map->BattleBackgroundAt(ToInt((*e)->Position())), (*e)->PartyLayout())); for (int i(0); i < 4; ++i) { if (game->state->party[i]) { battleState->AddHero(*game->state->party[i]); @@ -321,7 +322,7 @@ bool MapState::CheckMonster() { } bool MapState::CheckLockTrigger() { - Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); + Trigger *trigger(map->TriggerAt(ToInt(controlled->Position()))); if (!trigger || trigger->GetType() != Trigger::TYPE_CONTACT) return false; RunTrigger(*trigger); return true; @@ -340,7 +341,7 @@ void MapState::OnMove(bool realMove) { } bool MapState::CheckMoveTrigger() { - Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); + Trigger *trigger(map->TriggerAt(ToInt(controlled->Position()))); if (!trigger || int(trigger->GetType()) != nextDirection) return false; RunTrigger(*trigger); return true; @@ -357,8 +358,8 @@ void MapState::UpdateFollower(Entity &e) { Entity &f(*e.Follower()); UpdateFollower(f); - Vector coords(map->TileCoordinates(e.Position())); - Vector fCoords(map->TileCoordinates(f.Position())); + Vector coords(map->TileCoordinates(ToInt(e.Position()))); + Vector fCoords(map->TileCoordinates(ToInt(f.Position()))); Vector direction(coords - fCoords); if (direction.Y() < 0) { @@ -378,14 +379,14 @@ void MapState::UpdateFollower(Entity &e) { f.SetSpeed(walkingSpeed); f.StartAnimation(*this); } else { - f.SetSpeed(0.0f); + f.SetSpeed(0); f.StopAnimation(); } } void MapState::StopFollowers(Entity &e) { for (Entity *f(e.Follower()); f; f = f->Follower()) { - f->SetSpeed(0.0f); + f->SetSpeed(0); f->StopAnimation(); } }