X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=62e480267ca092f31a178f2ffe2274f8792fc229;hb=d7befe3a14be8f01d6d7288a6970358a4749368d;hp=162db8b216186731f8852c0a4e9cc10bf7bbd128;hpb=d969efe468d2d9775ab2c5388be1cde8efa0b9ad;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 162db8b..62e4802 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -70,7 +70,7 @@ void MapState::HandleEvents(const Input &input) { } void MapState::UpdateWorld(float deltaT) { - if (controlled && controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) { + if (controlled && controlled->TileLock(map->Tileset()->Size())) { OnTileLock(); } for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { @@ -91,34 +91,21 @@ void MapState::OnTileLock() { afterLock = true; } + // TODO: halt all activity if lock caused a state/map transition + if (nextDirection >= 0) { + bool blocked(CheckBlocking()); if (afterLock) { - // FIXME: this check is unreliable, see #21 - OnMove(); + OnMove(!blocked); afterLock = false; } controlled->SetOrientation(Entity::Orientation(nextDirection)); - const Tile &tile(map->TileAt(controlled->Position())); - bool blocked(false); - switch (controlled->GetOrientation()) { - case Entity::ORIENTATION_NORTH: - blocked = tile.BlocksNorth(); - break; - case Entity::ORIENTATION_EAST: - blocked = tile.BlocksEast(); - break; - case Entity::ORIENTATION_SOUTH: - blocked = tile.BlocksSouth(); - break; - case Entity::ORIENTATION_WEST: - blocked = tile.BlocksWest(); - break; - } if (!blocked) { controlled->SetSpeed(walkingSpeed); moveTimer.Clear(); } else { controlled->SetSpeed(0.0f); + StopFollowers(*controlled); if (!moveTimer.Running()) { int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height()); moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed); @@ -129,6 +116,7 @@ void MapState::OnTileLock() { } } else { controlled->SetSpeed(0.0f); + StopFollowers(*controlled); controlled->StopAnimation(); moveTimer.Clear(); } @@ -136,26 +124,146 @@ void MapState::OnTileLock() { lastLock = nowLock; } +bool MapState::CheckBlocking() const { + const Tile &tile(map->TileAt(controlled->Position())); + Vector nextPosition; + switch (nextDirection) { + case Entity::ORIENTATION_NORTH: + if (tile.BlocksNorth()) { + return true; + } else { + nextPosition = Vector( + controlled->Position().X(), + controlled->Position().Y() - map->Tileset()->Height()); + } + break; + case Entity::ORIENTATION_EAST: + if (tile.BlocksEast()) { + return true; + } else { + nextPosition = Vector( + controlled->Position().X() + map->Tileset()->Width(), + controlled->Position().Y()); + } + break; + case Entity::ORIENTATION_SOUTH: + if (tile.BlocksSouth()) { + return true; + } else { + nextPosition = Vector( + controlled->Position().X(), + controlled->Position().Y() + map->Tileset()->Height()); + } + break; + case Entity::ORIENTATION_WEST: + if (tile.BlocksWest()) { + return true; + } else { + nextPosition = Vector( + controlled->Position().X() - map->Tileset()->Width(), + controlled->Position().Y()); + } + break; + default: + return false; + } + Vector nextTileCoords(map->TileCoordinates(nextPosition)); + for (std::vector::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) { + const Entity &e(**i); + if (map->TileCoordinates(e.Position()) == nextTileCoords && e.Blocking()) { + return true; + } + } + return false; +} + void MapState::OnGridLock() { + LockEntities(); + CheckMonster(); + CheckTrigger(); +} + +void MapState::LockEntities() { + for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { + if (*i == controlled) { + // don't lock player + continue; + } + (*i)->Position().Lock(map->Tileset()->Size()); + } +} + +void MapState::CheckMonster() { + Vector coords(map->TileCoordinates(controlled->Position())); + Vector neighbor[4]; + neighbor[0] = Vector(coords.X() - 1, coords.Y()); // W + neighbor[1] = Vector(coords.X(), coords.Y() + 1); // S + neighbor[2] = Vector(coords.X() + 1, coords.Y()); // E + neighbor[3] = Vector(coords.X(), coords.Y() - 1); // N + + for (int i(0); i < 4; ++i) { + for (std::vector::iterator e(entities.begin()), end(entities.end()); e != end; ++e) { + if ((*e)->Hostile() && map->TileCoordinates((*e)->Position()) == neighbor[i]) { + // remove entity, push battle state and transition and halt all other activity + } + } + } +} + +void MapState::CheckTrigger() { Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); if (trigger) { // TODO: run trigger } - // TODO: check for adjacent monsters - // TODO: force all entities into their grid positions? + } -void MapState::OnMove() { +void MapState::OnMove(bool realMove) { // TODO: evaluate monster movements - UpdateFollower(controlled); + if (realMove) { + UpdateFollower(*controlled); + } else { + StopFollowers(*controlled); + } } -void MapState::UpdateFollower(Entity *e) { - if (!e->Follower()) return; - UpdateFollower(e->Follower()); +void MapState::UpdateFollower(Entity &e) { + if (!e.Follower()) return; + + Entity &f(*e.Follower()); + UpdateFollower(f); + + Vector coords(map->TileCoordinates(e.Position())); + Vector fCoords(map->TileCoordinates(f.Position())); + Vector direction(coords - fCoords); + + if (direction.Y() < 0) { + f.SetOrientation(Entity::ORIENTATION_NORTH); + f.SetSpeed(walkingSpeed); + f.StartAnimation(*this); + } else if (direction.X() > 0) { + f.SetOrientation(Entity::ORIENTATION_EAST); + f.SetSpeed(walkingSpeed); + f.StartAnimation(*this); + } else if (direction.Y() > 0) { + f.SetOrientation(Entity::ORIENTATION_SOUTH); + f.SetSpeed(walkingSpeed); + f.StartAnimation(*this); + } else if (direction.X() < 0) { + f.SetOrientation(Entity::ORIENTATION_WEST); + f.SetSpeed(walkingSpeed); + f.StartAnimation(*this); + } else { + f.SetSpeed(0.0f); + f.StopAnimation(); + } +} - e->Follower()->SetOrientation(e->GetOrientation()); - // TODO: set follower speed +void MapState::StopFollowers(Entity &e) { + for (Entity *f(e.Follower()); f; f = f->Follower()) { + f->SetSpeed(0.0f); + f->StopAnimation(); + } }