X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=62e480267ca092f31a178f2ffe2274f8792fc229;hb=d7befe3a14be8f01d6d7288a6970358a4749368d;hp=e215f40f872a6b2d36aaca059761e0731c1e2d70;hpb=0fc36d261ef8129debbd4aa15594bc46cb82eb27;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index e215f40..62e4802 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -94,22 +94,7 @@ void MapState::OnTileLock() { // TODO: halt all activity if lock caused a state/map transition if (nextDirection >= 0) { - const Tile &tile(map->TileAt(controlled->Position())); - bool blocked(false); - switch (nextDirection) { - case Entity::ORIENTATION_NORTH: - blocked = tile.BlocksNorth(); - break; - case Entity::ORIENTATION_EAST: - blocked = tile.BlocksEast(); - break; - case Entity::ORIENTATION_SOUTH: - blocked = tile.BlocksSouth(); - break; - case Entity::ORIENTATION_WEST: - blocked = tile.BlocksWest(); - break; - } + bool blocked(CheckBlocking()); if (afterLock) { OnMove(!blocked); afterLock = false; @@ -139,22 +124,100 @@ void MapState::OnTileLock() { lastLock = nowLock; } +bool MapState::CheckBlocking() const { + const Tile &tile(map->TileAt(controlled->Position())); + Vector nextPosition; + switch (nextDirection) { + case Entity::ORIENTATION_NORTH: + if (tile.BlocksNorth()) { + return true; + } else { + nextPosition = Vector( + controlled->Position().X(), + controlled->Position().Y() - map->Tileset()->Height()); + } + break; + case Entity::ORIENTATION_EAST: + if (tile.BlocksEast()) { + return true; + } else { + nextPosition = Vector( + controlled->Position().X() + map->Tileset()->Width(), + controlled->Position().Y()); + } + break; + case Entity::ORIENTATION_SOUTH: + if (tile.BlocksSouth()) { + return true; + } else { + nextPosition = Vector( + controlled->Position().X(), + controlled->Position().Y() + map->Tileset()->Height()); + } + break; + case Entity::ORIENTATION_WEST: + if (tile.BlocksWest()) { + return true; + } else { + nextPosition = Vector( + controlled->Position().X() - map->Tileset()->Width(), + controlled->Position().Y()); + } + break; + default: + return false; + } + Vector nextTileCoords(map->TileCoordinates(nextPosition)); + for (std::vector::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) { + const Entity &e(**i); + if (map->TileCoordinates(e.Position()) == nextTileCoords && e.Blocking()) { + return true; + } + } + return false; +} + void MapState::OnGridLock() { LockEntities(); - Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); - if (trigger) { - // TODO: run trigger - } - // TODO: check for adjacent monsters - // TODO: force all entities into their grid positions? + CheckMonster(); + CheckTrigger(); } void MapState::LockEntities() { for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { + if (*i == controlled) { + // don't lock player + continue; + } (*i)->Position().Lock(map->Tileset()->Size()); } } +void MapState::CheckMonster() { + Vector coords(map->TileCoordinates(controlled->Position())); + Vector neighbor[4]; + neighbor[0] = Vector(coords.X() - 1, coords.Y()); // W + neighbor[1] = Vector(coords.X(), coords.Y() + 1); // S + neighbor[2] = Vector(coords.X() + 1, coords.Y()); // E + neighbor[3] = Vector(coords.X(), coords.Y() - 1); // N + + for (int i(0); i < 4; ++i) { + for (std::vector::iterator e(entities.begin()), end(entities.end()); e != end; ++e) { + if ((*e)->Hostile() && map->TileCoordinates((*e)->Position()) == neighbor[i]) { + // remove entity, push battle state and transition and halt all other activity + } + } + } +} + +void MapState::CheckTrigger() { + Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); + if (trigger) { + // TODO: run trigger + } + +} + void MapState::OnMove(bool realMove) { // TODO: evaluate monster movements if (realMove) {