X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=64c254786559bb2fce4958005c1dde5de85d8bd9;hb=616330670a0c3d9d4554c145e997129747d05979;hp=7e6d7328d2756bb533527cf41efc25a9a2b6f703;hpb=7fb774ec1df3d550cd8a6805bdc69c11ad36e498;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 7e6d732..64c2547 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -9,20 +9,24 @@ #include "Map.h" #include "Tile.h" +#include "TransitionState.h" #include "Trigger.h" #include "../app/Application.h" #include "../app/Input.h" +#include "../graphics/ColorFade.h" #include using app::Application; using app::Input; using geometry::Vector; +using graphics::ColorFade; namespace map { MapState::MapState(Map *map) -: map(map) +: ctrl(0) +, map(map) , controlled(0) , tempTarget(20, 20) , camera(100, 100, &tempTarget) @@ -35,7 +39,8 @@ MapState::MapState(Map *map) } -void MapState::EnterState(Application &ctrl, SDL_Surface *screen) { +void MapState::EnterState(Application &c, SDL_Surface *screen) { + ctrl = &c; camera.Resize(screen->w, screen->h); LoadMap(map); } @@ -133,11 +138,14 @@ void MapState::OnTileLock() { } bool MapState::CheckBlocking() const { - const Tile &tile(map->TileAt(controlled->Position())); + const Tile *tile(map->TileAt(controlled->Position())); + if (!tile) { + return false; + } Vector nextPosition; switch (nextDirection) { case Entity::ORIENTATION_NORTH: - if (tile.BlocksNorth()) { + if (tile->BlocksNorth()) { return true; } else { nextPosition = Vector( @@ -146,7 +154,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_EAST: - if (tile.BlocksEast()) { + if (tile->BlocksEast()) { return true; } else { nextPosition = Vector( @@ -155,7 +163,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_SOUTH: - if (tile.BlocksSouth()) { + if (tile->BlocksSouth()) { return true; } else { nextPosition = Vector( @@ -164,7 +172,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_WEST: - if (tile.BlocksWest()) { + if (tile->BlocksWest()) { return true; } else { nextPosition = Vector( @@ -232,7 +240,9 @@ void MapState::CheckTrigger() { if (trigger) { // TODO: run trigger script if (trigger->map) { - Transition(trigger->map, trigger->target); + ctrl->PushState(new ColorFade(this, 0, 500, true)); + ctrl->PushState(new TransitionState(this, trigger->map, trigger->target)); + ctrl->PushState(new ColorFade(this, 0, 500, false)); } }