X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=791cc0bb319373ccceaaba6a7ae70b5d4fdda211;hb=11f21c99f562231785660da3afc4d0590ad83e90;hp=108d97c123c7d4e9f60b81170fcd3019ff0002f9;hpb=f8fd75df4d5f74ff6701a40dbf08aed42f85b179;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 108d97c..791cc0b 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -9,6 +9,7 @@ #include "Map.h" #include "Tile.h" +#include "Trigger.h" #include "../app/Application.h" #include "../app/Input.h" @@ -27,13 +28,16 @@ MapState::MapState(Map *map) , camera(100, 100, &tempTarget) , walkingSpeed(64) , nextDirection(-1) -, afterLock(false) { +, afterLock(false) +, skipLock(false) +, debug(false) { } void MapState::EnterState(Application &ctrl, SDL_Surface *screen) { camera.Resize(screen->w, screen->h); + LoadMap(map); } void MapState::ExitState(Application &ctrl, SDL_Surface *screen) { @@ -67,6 +71,10 @@ void MapState::HandleEvents(const Input &input) { } else { nextDirection = -1; } + + if (input.JustPressed(Input::DEBUG_1)) { + debug = !debug; + } } void MapState::UpdateWorld(float deltaT) { @@ -125,11 +133,14 @@ void MapState::OnTileLock() { } bool MapState::CheckBlocking() const { - const Tile &tile(map->TileAt(controlled->Position())); + const Tile *tile(map->TileAt(controlled->Position())); + if (!tile) { + return false; + } Vector nextPosition; switch (nextDirection) { case Entity::ORIENTATION_NORTH: - if (tile.BlocksNorth()) { + if (tile->BlocksNorth()) { return true; } else { nextPosition = Vector( @@ -138,7 +149,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_EAST: - if (tile.BlocksEast()) { + if (tile->BlocksEast()) { return true; } else { nextPosition = Vector( @@ -147,7 +158,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_SOUTH: - if (tile.BlocksSouth()) { + if (tile->BlocksSouth()) { return true; } else { nextPosition = Vector( @@ -156,7 +167,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_WEST: - if (tile.BlocksWest()) { + if (tile->BlocksWest()) { return true; } else { nextPosition = Vector( @@ -178,9 +189,13 @@ bool MapState::CheckBlocking() const { } void MapState::OnGridLock() { - LockEntities(); - CheckMonster(); - CheckTrigger(); + if (skipLock) { + skipLock = false; + } else { + LockEntities(); + CheckMonster(); + CheckTrigger(); + } } void MapState::LockEntities() { @@ -218,7 +233,10 @@ void MapState::CheckMonster() { void MapState::CheckTrigger() { Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); if (trigger) { - // TODO: run trigger + // TODO: run trigger script + if (trigger->map) { + Transition(trigger->map, trigger->target); + } } } @@ -272,12 +290,40 @@ void MapState::StopFollowers(Entity &e) { } +void MapState::Transition(Map *newMap, const Vector &coordinates) { + UnloadMap(); + Vector position(coordinates * map->Tileset()->Size()); + for (Entity *e(controlled); e; e = e->Follower()) { + e->Position() = position; + e->SetOrientation(controlled->GetOrientation()); + } + LoadMap(newMap); + skipLock = true; +} + +void MapState::UnloadMap() { + entities.clear(); +} + +void MapState::LoadMap(Map *m) { + map = m; + entities.insert(entities.end(), m->EntitiesBegin(), m->EntitiesEnd()); + for (Entity *e(controlled); e; e = e->Follower()) { + entities.push_back(e); + } +} + + void MapState::Render(SDL_Surface *screen) { SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0)); Vector offset(camera.CalculateOffset()); map->Render(screen, offset); + if (debug) { + map->RenderDebug(screen, offset); + } + std::sort(entities.begin(), entities.end(), ZCompare); for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { (*i)->Render(screen, offset);