X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=7e42e13a1779ef5041d64fbf57ecf4ef410fbda8;hb=2ccc2369d32fb680a3047519d79c17de34c4e10a;hp=a716f950e8f0977ebbf14cf456bf64bbf7997f1d;hpb=3a8e247d08c44419e632f575d2c6a919ae42a236;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index a716f95..7e42e13 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -47,25 +47,25 @@ MapState::MapState(GameConfig *g, Map *map) } -void MapState::EnterState(Application &c, SDL_Surface *screen) { +void MapState::OnEnterState(Application &c, SDL_Surface *screen) { ctrl = &c; camera.Resize(screen->w, screen->h); LoadMap(map); } -void MapState::ExitState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnExitState(Application &ctrl, SDL_Surface *screen) { } -void MapState::ResumeState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnResumeState(Application &ctrl, SDL_Surface *screen) { camera.Resize(screen->w, screen->h); } -void MapState::PauseState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void MapState::Resize(int width, int height) { +void MapState::OnResize(int width, int height) { camera.Resize(width, height); } @@ -349,14 +349,8 @@ bool MapState::CheckMoveTrigger() { } void MapState::RunTrigger(Trigger &trigger) { - // TODO: run trigger script - if (trigger.map) { - ctrl->PushState(new ColorFade(this, 0, 500, true)); - ctrl->PushState(new TransitionState(this, trigger.map, trigger.target)); - ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); - fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeOut); - } + if (!trigger.HasScript()) return; + runner.Run(*this, trigger.GetScript()); } void MapState::UpdateFollower(Entity &e) { @@ -418,6 +412,7 @@ void MapState::LoadMap(Map *m) { map = m; for (Entity *e(m->EntitiesBegin()), *end(m->EntitiesEnd()); e != end; ++e) { entities.push_back(e); + e->ResetPosition(map->Tileset()->Size()); } for (Entity *e(controlled); e; e = e->Follower()) { entities.push_back(e); @@ -446,4 +441,18 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) { return lhs->Position().Y() < rhs->Position().Y(); } + +void MapState::HandleSyscall(common::ScriptRunner &r) { + switch (r.Integer0()) { + case TRANSITION: { + ctrl->PushState(new ColorFade(this, 0, 500, true)); + ctrl->PushState(new TransitionState(this, reinterpret_cast(r.Address0()), r.Vector0())); + ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); + fadeOut->SetLeadOutTime(500); + ctrl->PushState(fadeOut); + break; + } + } +} + }