X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=7e42e13a1779ef5041d64fbf57ecf4ef410fbda8;hb=2ccc2369d32fb680a3047519d79c17de34c4e10a;hp=d50cda65bfa782e1ee4a0a485c29e89676e8ed71;hpb=85d247c6e6b1bb2a6e0b177ef71a4541e69380d1;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index d50cda6..7e42e13 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -35,8 +35,8 @@ MapState::MapState(GameConfig *g, Map *map) , map(map) , controlled(0) , pushed(0) -, tempTarget(20, 20) -, camera(100, 100, &tempTarget) +, lastLock(-1, -1) +, camera(100, 100, 0) , walkingSpeed(64) , nextDirection(-1) , afterLock(false) @@ -47,25 +47,25 @@ MapState::MapState(GameConfig *g, Map *map) } -void MapState::EnterState(Application &c, SDL_Surface *screen) { +void MapState::OnEnterState(Application &c, SDL_Surface *screen) { ctrl = &c; camera.Resize(screen->w, screen->h); LoadMap(map); } -void MapState::ExitState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnExitState(Application &ctrl, SDL_Surface *screen) { } -void MapState::ResumeState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnResumeState(Application &ctrl, SDL_Surface *screen) { camera.Resize(screen->w, screen->h); } -void MapState::PauseState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void MapState::Resize(int width, int height) { +void MapState::OnResize(int width, int height) { camera.Resize(width, height); } @@ -123,9 +123,9 @@ void MapState::OnTileLock() { if (afterLock) { bool blocked(CheckBlocking()); OnMove(!blocked); - afterLock = false; controlled->SetOrientation(Entity::Orientation(nextDirection)); if (!blocked) { + afterLock = false; controlled->SetSpeed(walkingSpeed); moveTimer.Clear(); if (pushed) { @@ -265,7 +265,7 @@ bool MapState::OnGridLock() { return false; } else { LockEntities(); - return CheckMonster() || CheckTrigger(); + return CheckMonster() || CheckLockTrigger(); } } @@ -322,23 +322,17 @@ bool MapState::CheckMonster() { return false; } -bool MapState::CheckTrigger() { +bool MapState::CheckLockTrigger() { Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); - if (trigger) { - // TODO: run trigger script - if (trigger->map) { - ctrl->PushState(new ColorFade(this, 0, 500, true)); - ctrl->PushState(new TransitionState(this, trigger->map, trigger->target)); - ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); - fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeOut); - return true; - } - } - return false; + if (!trigger || trigger->GetType() != Trigger::TYPE_CONTACT) return false; + RunTrigger(*trigger); + return true; } void MapState::OnMove(bool realMove) { + if (CheckMoveTrigger()) { + return; + } // TODO: evaluate monster movements if (realMove) { UpdateFollower(*controlled); @@ -347,6 +341,18 @@ void MapState::OnMove(bool realMove) { } } +bool MapState::CheckMoveTrigger() { + Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); + if (!trigger || int(trigger->GetType()) != nextDirection) return false; + RunTrigger(*trigger); + return true; +} + +void MapState::RunTrigger(Trigger &trigger) { + if (!trigger.HasScript()) return; + runner.Run(*this, trigger.GetScript()); +} + void MapState::UpdateFollower(Entity &e) { if (!e.Follower()) return; @@ -406,6 +412,7 @@ void MapState::LoadMap(Map *m) { map = m; for (Entity *e(m->EntitiesBegin()), *end(m->EntitiesEnd()); e != end; ++e) { entities.push_back(e); + e->ResetPosition(map->Tileset()->Size()); } for (Entity *e(controlled); e; e = e->Follower()) { entities.push_back(e); @@ -434,4 +441,18 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) { return lhs->Position().Y() < rhs->Position().Y(); } + +void MapState::HandleSyscall(common::ScriptRunner &r) { + switch (r.Integer0()) { + case TRANSITION: { + ctrl->PushState(new ColorFade(this, 0, 500, true)); + ctrl->PushState(new TransitionState(this, reinterpret_cast(r.Address0()), r.Vector0())); + ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); + fadeOut->SetLeadOutTime(500); + ctrl->PushState(fadeOut); + break; + } + } +} + }