X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=8c5ef6bcf1c53ec612c3ba86d043b003127563b8;hb=d8d0982340fc10e5161251a4b50223fabc7b4431;hp=108d97c123c7d4e9f60b81170fcd3019ff0002f9;hpb=f8fd75df4d5f74ff6701a40dbf08aed42f85b179;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 108d97c..8c5ef6b 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -9,6 +9,7 @@ #include "Map.h" #include "Tile.h" +#include "Trigger.h" #include "../app/Application.h" #include "../app/Input.h" @@ -27,7 +28,9 @@ MapState::MapState(Map *map) , camera(100, 100, &tempTarget) , walkingSpeed(64) , nextDirection(-1) -, afterLock(false) { +, afterLock(false) +, skipLock(false) +, debug(false) { } @@ -67,6 +70,10 @@ void MapState::HandleEvents(const Input &input) { } else { nextDirection = -1; } + + if (input.JustPressed(Input::DEBUG_1)) { + debug = !debug; + } } void MapState::UpdateWorld(float deltaT) { @@ -178,9 +185,13 @@ bool MapState::CheckBlocking() const { } void MapState::OnGridLock() { - LockEntities(); - CheckMonster(); - CheckTrigger(); + if (skipLock) { + skipLock = false; + } else { + LockEntities(); + CheckMonster(); + CheckTrigger(); + } } void MapState::LockEntities() { @@ -218,7 +229,10 @@ void MapState::CheckMonster() { void MapState::CheckTrigger() { Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); if (trigger) { - // TODO: run trigger + // TODO: run trigger script + if (trigger->map) { + Transition(trigger->map, trigger->target); + } } } @@ -272,12 +286,29 @@ void MapState::StopFollowers(Entity &e) { } +void MapState::Transition(Map *newMap, const Vector &coordinates) { + Vector position(coordinates * map->Tileset()->Size()); + entities.clear(); + for (Entity *e(controlled); e; e = e->Follower()) { + e->Position() = position; + e->SetOrientation(controlled->GetOrientation()); + entities.push_back(e); + } + map = newMap; + skipLock = true; +} + + void MapState::Render(SDL_Surface *screen) { SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0)); Vector offset(camera.CalculateOffset()); map->Render(screen, offset); + if (debug) { + map->RenderDebug(screen, offset); + } + std::sort(entities.begin(), entities.end(), ZCompare); for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { (*i)->Render(screen, offset);