X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=8d9b278c89b8b52e4b30582d741145b58bdc325e;hb=f0da7a839b18b9860fad1c62f36003628f84b5b3;hp=de1676575fc1c2deb31810cc52c7eeef5c63edef;hpb=34fefc504fc465080b210b604ba5a185265a3c94;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index de16765..8d9b278 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -25,7 +25,9 @@ MapState::MapState(const Map *map) , controlled(0) , tempTarget(20, 20) , camera(100, 100, &tempTarget) -, walkingSpeed(64) { +, walkingSpeed(64) +, nextDirection(-1) +, afterLock(false) { } @@ -69,9 +71,15 @@ void MapState::HandleEvents(const Input &input) { void MapState::UpdateWorld(float deltaT) { if (controlled && controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) { - // TODO: call step hooks here - // TODO: break/merge time deltas into distinct pixel movements for better step accuracy + Vector nowLock(controlled->Position()); + if (nowLock != lastLock) { + OnGridLock(); + } if (nextDirection >= 0) { + if (afterLock) { + OnMove(); + afterLock = false; + } controlled->SetOrientation(Entity::Orientation(nextDirection)); const Tile &tile(map->TileAt(controlled->Position())); bool blocked(false); @@ -94,8 +102,16 @@ void MapState::UpdateWorld(float deltaT) { } else { controlled->SetSpeed(0.0f); } + if (!controlled->AnimationRunning()) { + controlled->StartAnimation(*this); + } } else { controlled->SetSpeed(0.0f); + controlled->StopAnimation(); + } + if (nowLock != lastLock) { + lastLock = nowLock; + afterLock = true; } } for (std::vector::iterator i(entities.begin()), end(entities.end()); i != end; ++i) { @@ -103,6 +119,16 @@ void MapState::UpdateWorld(float deltaT) { } } +void MapState::OnGridLock() { + // TODO: check for adjacent monsters and triggers on the current tile + // TODO: force all entities into their grid positions? +} + +void MapState::OnMove() { + // TODO: evaluate monster movements +} + + void MapState::Render(SDL_Surface *screen) { SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));