X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=8dab40e9bba9bde45dcf9a154bacf34f6a1454c4;hb=d175cb3d44d8f6b587d7b0ee3984c07b7466013f;hp=8f5a1277e610b1d86e787eb8c2c8fef009278ce8;hpb=3d7e44003c4a2d555c753b078d7199736af4a939;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 8f5a127..8dab40e 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -34,12 +34,14 @@ MapState::MapState(GameConfig *g, Map *map) , ctrl(0) , map(map) , controlled(0) -, tempTarget(20, 20) -, camera(100, 100, &tempTarget) +, pushed(0) +, lastLock(-1, -1) +, camera(100, 100, 0) , walkingSpeed(64) , nextDirection(-1) , afterLock(false) , skipLock(false) +, pushing(false) , debug(false) { } @@ -83,6 +85,8 @@ void MapState::HandleEvents(const Input &input) { nextDirection = -1; } + pushing = input.IsDown(Input::ACTION_A); + if (input.JustPressed(Input::DEBUG_1)) { debug = !debug; } @@ -116,83 +120,136 @@ void MapState::OnTileLock() { } if (nextDirection >= 0) { - bool blocked(CheckBlocking()); if (afterLock) { + bool blocked(CheckBlocking()); OnMove(!blocked); afterLock = false; - } - controlled->SetOrientation(Entity::Orientation(nextDirection)); - if (!blocked) { - controlled->SetSpeed(walkingSpeed); - moveTimer.Clear(); - } else { - controlled->SetSpeed(0.0f); - StopFollowers(*controlled); - if (!moveTimer.Running()) { - int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height()); - moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed); + controlled->SetOrientation(Entity::Orientation(nextDirection)); + if (!blocked) { + controlled->SetSpeed(walkingSpeed); + moveTimer.Clear(); + if (pushed) { + pushed->SetOrientation(Entity::Orientation(nextDirection)); + pushed->SetSpeed(walkingSpeed); + controlled->SetPushing(); + } else { + controlled->SetHandsFree(); + } + } else { + controlled->SetSpeed(0.0f); + StopFollowers(*controlled); + if (!moveTimer.Running()) { + int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height()); + moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed); + } + pushed = 0; + } + if (!controlled->AnimationRunning()) { + controlled->StartAnimation(*this); } - } - if (!controlled->AnimationRunning()) { - controlled->StartAnimation(*this); } } else { controlled->SetSpeed(0.0f); StopFollowers(*controlled); controlled->StopAnimation(); moveTimer.Clear(); + if (pushed) { + pushed->SetSpeed(0.0f); + pushed = 0; + } } lastLock = nowLock; } -bool MapState::CheckBlocking() const { - const Tile *tile(map->TileAt(controlled->Position())); - if (!tile) { - return false; +bool MapState::CheckBlocking() { + if (pushed) { + pushed->SetSpeed(0.0f); + pushed = 0; } - Vector nextPosition; + const Tile *tile(map->TileAt(controlled->Position())); + Vector direction; switch (nextDirection) { case Entity::ORIENTATION_NORTH: - if (tile->BlocksNorth()) { + if (tile && tile->BlocksNorth()) { + return true; + } else { + direction = Vector(0, -map->Tileset()->Height()); + } + break; + case Entity::ORIENTATION_EAST: + if (tile && tile->BlocksEast()) { + return true; + } else { + direction = Vector(map->Tileset()->Width(), 0); + } + break; + case Entity::ORIENTATION_SOUTH: + if (tile && tile->BlocksSouth()) { + return true; + } else { + direction = Vector(0, map->Tileset()->Height()); + } + break; + case Entity::ORIENTATION_WEST: + if (tile && tile->BlocksWest()) { + return true; + } else { + direction = Vector(-map->Tileset()->Width(), 0); + } + break; + default: + return false; + } + Vector nextTilePosition(direction + controlled->Position()); + Vector nextTileCoords(map->TileCoordinates(nextTilePosition)); + for (std::vector::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) { + const Entity &e(**i); + if (map->TileCoordinates(e.Position()) != nextTileCoords) continue; + if (!e.Blocking()) continue; + if (!pushing || !e.Pushable()) return true; + if (CheckBlocking(nextTilePosition, Entity::Orientation(nextDirection))) return true; + pushed = *i; + } + return false; +} + +bool MapState::CheckBlocking(const Vector &position, Entity::Orientation direction) const { + const Tile *tile(map->TileAt(position)); + Vector directionVector; + switch (direction) { + case Entity::ORIENTATION_NORTH: + if (tile && tile->BlocksNorth()) { return true; } else { - nextPosition = Vector( - controlled->Position().X(), - controlled->Position().Y() - map->Tileset()->Height()); + directionVector = Vector(0, -map->Tileset()->Height()); } break; case Entity::ORIENTATION_EAST: - if (tile->BlocksEast()) { + if (tile && tile->BlocksEast()) { return true; } else { - nextPosition = Vector( - controlled->Position().X() + map->Tileset()->Width(), - controlled->Position().Y()); + directionVector = Vector(map->Tileset()->Width(), 0); } break; case Entity::ORIENTATION_SOUTH: - if (tile->BlocksSouth()) { + if (tile && tile->BlocksSouth()) { return true; } else { - nextPosition = Vector( - controlled->Position().X(), - controlled->Position().Y() + map->Tileset()->Height()); + directionVector = Vector(0, map->Tileset()->Height()); } break; case Entity::ORIENTATION_WEST: - if (tile->BlocksWest()) { + if (tile && tile->BlocksWest()) { return true; } else { - nextPosition = Vector( - controlled->Position().X() - map->Tileset()->Width(), - controlled->Position().Y()); + directionVector = Vector(-map->Tileset()->Width(), 0); } break; default: return false; } - Vector nextTileCoords(map->TileCoordinates(nextPosition)); + Vector nextTileCoords(map->TileCoordinates(directionVector + position)); for (std::vector::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) { const Entity &e(**i); if (map->TileCoordinates(e.Position()) == nextTileCoords && e.Blocking()) {