X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=8e70acd19dbbccf0adf08601790a693162962db9;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=7e42e13a1779ef5041d64fbf57ecf4ef410fbda8;hpb=7252571fb926a187c4c40e8f4eec718f16d63ffa;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 7e42e13..8e70acd 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -31,7 +31,6 @@ namespace map { MapState::MapState(GameConfig *g, Map *map) : game(g) -, ctrl(0) , map(map) , controlled(0) , pushed(0) @@ -48,7 +47,6 @@ MapState::MapState(GameConfig *g, Map *map) void MapState::OnEnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; camera.Resize(screen->w, screen->h); LoadMap(map); } @@ -307,9 +305,9 @@ bool MapState::CheckMonster() { ColorFade *fadeOut(new ColorFade(this, 0, 500)); fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeIn); - ctrl->PushState(battleState); - ctrl->PushState(fadeOut); + Ctrl().PushState(fadeIn); + Ctrl().PushState(battleState); + Ctrl().PushState(fadeOut); // TODO: move entity erase to happen after the transition or battle entities.erase(e); return true; @@ -445,11 +443,11 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) { void MapState::HandleSyscall(common::ScriptRunner &r) { switch (r.Integer0()) { case TRANSITION: { - ctrl->PushState(new ColorFade(this, 0, 500, true)); - ctrl->PushState(new TransitionState(this, reinterpret_cast(r.Address0()), r.Vector0())); + Ctrl().PushState(new ColorFade(this, 0, 500, true)); + Ctrl().PushState(new TransitionState(this, reinterpret_cast(r.Address0()), r.Vector0())); ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeOut); + Ctrl().PushState(fadeOut); break; } }