X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=8e70acd19dbbccf0adf08601790a693162962db9;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=a716f950e8f0977ebbf14cf456bf64bbf7997f1d;hpb=3a8e247d08c44419e632f575d2c6a919ae42a236;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index a716f95..8e70acd 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -31,7 +31,6 @@ namespace map { MapState::MapState(GameConfig *g, Map *map) : game(g) -, ctrl(0) , map(map) , controlled(0) , pushed(0) @@ -47,25 +46,24 @@ MapState::MapState(GameConfig *g, Map *map) } -void MapState::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void MapState::OnEnterState(Application &c, SDL_Surface *screen) { camera.Resize(screen->w, screen->h); LoadMap(map); } -void MapState::ExitState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnExitState(Application &ctrl, SDL_Surface *screen) { } -void MapState::ResumeState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnResumeState(Application &ctrl, SDL_Surface *screen) { camera.Resize(screen->w, screen->h); } -void MapState::PauseState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnPauseState(Application &ctrl, SDL_Surface *screen) { } -void MapState::Resize(int width, int height) { +void MapState::OnResize(int width, int height) { camera.Resize(width, height); } @@ -307,9 +305,9 @@ bool MapState::CheckMonster() { ColorFade *fadeOut(new ColorFade(this, 0, 500)); fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeIn); - ctrl->PushState(battleState); - ctrl->PushState(fadeOut); + Ctrl().PushState(fadeIn); + Ctrl().PushState(battleState); + Ctrl().PushState(fadeOut); // TODO: move entity erase to happen after the transition or battle entities.erase(e); return true; @@ -349,14 +347,8 @@ bool MapState::CheckMoveTrigger() { } void MapState::RunTrigger(Trigger &trigger) { - // TODO: run trigger script - if (trigger.map) { - ctrl->PushState(new ColorFade(this, 0, 500, true)); - ctrl->PushState(new TransitionState(this, trigger.map, trigger.target)); - ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); - fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeOut); - } + if (!trigger.HasScript()) return; + runner.Run(*this, trigger.GetScript()); } void MapState::UpdateFollower(Entity &e) { @@ -418,6 +410,7 @@ void MapState::LoadMap(Map *m) { map = m; for (Entity *e(m->EntitiesBegin()), *end(m->EntitiesEnd()); e != end; ++e) { entities.push_back(e); + e->ResetPosition(map->Tileset()->Size()); } for (Entity *e(controlled); e; e = e->Follower()) { entities.push_back(e); @@ -446,4 +439,18 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) { return lhs->Position().Y() < rhs->Position().Y(); } + +void MapState::HandleSyscall(common::ScriptRunner &r) { + switch (r.Integer0()) { + case TRANSITION: { + Ctrl().PushState(new ColorFade(this, 0, 500, true)); + Ctrl().PushState(new TransitionState(this, reinterpret_cast(r.Address0()), r.Vector0())); + ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); + fadeOut->SetLeadOutTime(500); + Ctrl().PushState(fadeOut); + break; + } + } +} + }