X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=9a94731cd201c41eeaecd41731032b3245051e6b;hb=3565d69c463c39b05b4612ca3d3557139d91e310;hp=7f602a73ebf01c0d7f5ac338e2c22c30fc7d236a;hpb=a550d5e73bef77a8bb98a31034dcaad83a43677a;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 7f602a7..9a94731 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -8,6 +8,7 @@ #include "MapState.h" #include "Map.h" +#include "Tile.h" #include "../app/Application.h" #include "../app/Input.h" @@ -23,7 +24,8 @@ MapState::MapState(const Map *map) : map(map) , controlled(0) , tempTarget(20, 20) -, camera(100, 100, &tempTarget) { +, camera(100, 100, &tempTarget) +, walkingSpeed(64) { } @@ -51,6 +53,48 @@ void MapState::Resize(int width, int height) { void MapState::HandleEvents(const Input &input) { if (!controlled) return; + if (!controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) return; + + bool down(false); + if (input.IsDown(Input::PAD_UP)) { + controlled->SetOrientation(Entity::ORIENTATION_NORTH); + down = true; + } else if (input.IsDown(Input::PAD_RIGHT)) { + controlled->SetOrientation(Entity::ORIENTATION_EAST); + down = true; + } else if (input.IsDown(Input::PAD_DOWN)) { + controlled->SetOrientation(Entity::ORIENTATION_SOUTH); + down = true; + } else if (input.IsDown(Input::PAD_LEFT)) { + controlled->SetOrientation(Entity::ORIENTATION_WEST); + down = true; + } + + if (down) { + const Tile &tile(map->TileAt(controlled->Position())); + bool blocked(false); + switch (controlled->GetOrientation()) { + case Entity::ORIENTATION_NORTH: + blocked = tile.BlocksNorth(); + break; + case Entity::ORIENTATION_EAST: + blocked = tile.BlocksEast(); + break; + case Entity::ORIENTATION_SOUTH: + blocked = tile.BlocksSouth(); + break; + case Entity::ORIENTATION_WEST: + blocked = tile.BlocksWest(); + break; + } + if (!blocked) { + controlled->SetSpeed(walkingSpeed); + } else { + controlled->SetSpeed(0.0f); + } + } else { + controlled->SetSpeed(0.0f); + } } void MapState::UpdateWorld(float deltaT) { @@ -60,6 +104,8 @@ void MapState::UpdateWorld(float deltaT) { } void MapState::Render(SDL_Surface *screen) { + SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0)); + Vector offset(camera.CalculateOffset()); map->Render(screen, offset);