X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=af156304b9412c6523e7aec39f7b0547e6fadd3f;hb=350055a7ff27c74882aff8a4d6af2014782f830b;hp=7e42e13a1779ef5041d64fbf57ecf4ef410fbda8;hpb=2ccc2369d32fb680a3047519d79c17de34c4e10a;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 7e42e13..af15630 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -17,6 +17,7 @@ #include "../common/GameConfig.h" #include "../common/GameState.h" #include "../graphics/ColorFade.h" +#include "../menu/PartyMenu.h" #include @@ -26,12 +27,12 @@ using battle::BattleState; using common::GameConfig; using geometry::Vector; using graphics::ColorFade; +using menu::PartyMenu; namespace map { MapState::MapState(GameConfig *g, Map *map) : game(g) -, ctrl(0) , map(map) , controlled(0) , pushed(0) @@ -47,21 +48,20 @@ MapState::MapState(GameConfig *g, Map *map) } -void MapState::OnEnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void MapState::OnEnterState(SDL_Surface *screen) { camera.Resize(screen->w, screen->h); LoadMap(map); } -void MapState::OnExitState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnExitState(SDL_Surface *screen) { } -void MapState::OnResumeState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnResumeState(SDL_Surface *screen) { camera.Resize(screen->w, screen->h); } -void MapState::OnPauseState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnPauseState(SDL_Surface *screen) { } @@ -71,6 +71,11 @@ void MapState::OnResize(int width, int height) { void MapState::HandleEvents(const Input &input) { + if (input.JustPressed(Input::ACTION_X)) { + Ctrl().PushState(new PartyMenu(game)); + return; + } + if (!controlled) return; if (input.IsDown(Input::PAD_UP)) { @@ -307,9 +312,9 @@ bool MapState::CheckMonster() { ColorFade *fadeOut(new ColorFade(this, 0, 500)); fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeIn); - ctrl->PushState(battleState); - ctrl->PushState(fadeOut); + Ctrl().PushState(fadeIn); + Ctrl().PushState(battleState); + Ctrl().PushState(fadeOut); // TODO: move entity erase to happen after the transition or battle entities.erase(e); return true; @@ -443,13 +448,13 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) { void MapState::HandleSyscall(common::ScriptRunner &r) { - switch (r.Integer0()) { + switch (r.IntegerRegister(0)) { case TRANSITION: { - ctrl->PushState(new ColorFade(this, 0, 500, true)); - ctrl->PushState(new TransitionState(this, reinterpret_cast(r.Address0()), r.Vector0())); + Ctrl().PushState(new ColorFade(this, 0, 500, true)); + Ctrl().PushState(new TransitionState(this, reinterpret_cast(r.AddressRegister(0)), r.VectorRegister(0))); ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeOut); + Ctrl().PushState(fadeOut); break; } }