X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=baefdc5ef59c91e5095bc0999dcd14e95125549f;hb=c49d46cbfbd7720627af2414e94963850fe8eed6;hp=a716f950e8f0977ebbf14cf456bf64bbf7997f1d;hpb=3a8e247d08c44419e632f575d2c6a919ae42a236;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index a716f95..baefdc5 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -1,10 +1,3 @@ -/* - * MapState.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "MapState.h" #include "Map.h" @@ -17,6 +10,7 @@ #include "../common/GameConfig.h" #include "../common/GameState.h" #include "../graphics/ColorFade.h" +#include "../menu/PartyMenu.h" #include @@ -24,14 +18,15 @@ using app::Application; using app::Input; using battle::BattleState; using common::GameConfig; -using geometry::Vector; +using math::Fixed; +using math::Vector; using graphics::ColorFade; +using menu::PartyMenu; namespace map { MapState::MapState(GameConfig *g, Map *map) : game(g) -, ctrl(0) , map(map) , controlled(0) , pushed(0) @@ -47,30 +42,34 @@ MapState::MapState(GameConfig *g, Map *map) } -void MapState::EnterState(Application &c, SDL_Surface *screen) { - ctrl = &c; +void MapState::OnEnterState(SDL_Surface *screen) { camera.Resize(screen->w, screen->h); LoadMap(map); } -void MapState::ExitState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnExitState(SDL_Surface *screen) { } -void MapState::ResumeState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnResumeState(SDL_Surface *screen) { camera.Resize(screen->w, screen->h); } -void MapState::PauseState(Application &ctrl, SDL_Surface *screen) { +void MapState::OnPauseState(SDL_Surface *screen) { } -void MapState::Resize(int width, int height) { +void MapState::OnResize(int width, int height) { camera.Resize(width, height); } void MapState::HandleEvents(const Input &input) { + if (input.JustPressed(Input::ACTION_X)) { + Ctrl().PushState(new PartyMenu(game)); + return; + } + if (!controlled) return; if (input.IsDown(Input::PAD_UP)) { @@ -92,7 +91,7 @@ void MapState::HandleEvents(const Input &input) { } } -void MapState::UpdateWorld(float deltaT) { +void MapState::UpdateWorld(Uint32 deltaT) { if (controlled && controlled->TileLock(map->Tileset()->Size())) { OnTileLock(); } @@ -104,7 +103,7 @@ void MapState::UpdateWorld(float deltaT) { void MapState::OnTileLock() { if (moveTimer.Running() && !moveTimer.JustHit()) return; - Vector nowLock(controlled->Position()); + Vector nowLock(ToInt(controlled->Position())); bool event(false); if (nowLock != lastLock) { event = OnGridLock(); @@ -136,11 +135,13 @@ void MapState::OnTileLock() { controlled->SetHandsFree(); } } else { - controlled->SetSpeed(0.0f); + controlled->SetSpeed(0); StopFollowers(*controlled); if (!moveTimer.Running()) { int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height()); - moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed); + Fixed<8> walkingInterval(tileSize); + walkingInterval /= walkingSpeed; + moveTimer = PhysicsTimers().StartInterval(walkingInterval.Int()); } pushed = 0; } @@ -149,12 +150,12 @@ void MapState::OnTileLock() { } } } else { - controlled->SetSpeed(0.0f); + controlled->SetSpeed(0); StopFollowers(*controlled); controlled->StopAnimation(); moveTimer.Clear(); if (pushed) { - pushed->SetSpeed(0.0f); + pushed->SetSpeed(0); pushed = 0; } } @@ -164,10 +165,10 @@ void MapState::OnTileLock() { bool MapState::CheckBlocking() { if (pushed) { - pushed->SetSpeed(0.0f); + pushed->SetSpeed(0); pushed = 0; } - const Tile *tile(map->TileAt(controlled->Position())); + const Tile *tile(map->TileAt(ToInt(controlled->Position()))); Vector direction; switch (nextDirection) { case Entity::ORIENTATION_NORTH: @@ -201,11 +202,11 @@ bool MapState::CheckBlocking() { default: return false; } - Vector nextTilePosition(direction + controlled->Position()); + Vector nextTilePosition(direction + ToInt(controlled->Position())); Vector nextTileCoords(map->TileCoordinates(nextTilePosition)); for (std::vector::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) { const Entity &e(**i); - if (map->TileCoordinates(e.Position()) != nextTileCoords) continue; + if (map->TileCoordinates(ToInt(e.Position())) != nextTileCoords) continue; if (!e.Blocking()) continue; if (!pushing || !e.Pushable()) return true; if (CheckBlocking(nextTilePosition, Entity::Orientation(nextDirection))) return true; @@ -252,7 +253,7 @@ bool MapState::CheckBlocking(const Vector &position, Entity::Orientation di Vector nextTileCoords(map->TileCoordinates(directionVector + position)); for (std::vector::const_iterator i(entities.begin()), end(entities.end()); i != end; ++i) { const Entity &e(**i); - if (map->TileCoordinates(e.Position()) == nextTileCoords && e.Blocking()) { + if (map->TileCoordinates(ToInt(e.Position())) == nextTileCoords && e.Blocking()) { return true; } } @@ -280,7 +281,7 @@ void MapState::LockEntities() { } bool MapState::CheckMonster() { - Vector coords(map->TileCoordinates(controlled->Position())); + Vector coords(map->TileCoordinates(ToInt(controlled->Position()))); Vector neighbor[4]; neighbor[0] = Vector(coords.X(), coords.Y() - 1); // N neighbor[1] = Vector(coords.X() + 1, coords.Y()); // E @@ -289,17 +290,20 @@ bool MapState::CheckMonster() { for (int i(0); i < 4; ++i) { for (std::vector::iterator e(entities.begin()), end(entities.end()); e != end; ++e) { - if ((*e)->Hostile() && map->TileCoordinates((*e)->Position()) == neighbor[i]) { + if ((*e)->Hostile() && map->TileCoordinates(ToInt((*e)->Position())) == neighbor[i]) { // TODO: check for turn advantage, see #26 // TODO: other transition - BattleState *battleState(new BattleState(game, map->BattleBackgroundAt((*e)->Position()), (*e)->PartyLayout())); + BattleState *battleState(new BattleState(game, map->BattleBackgroundAt(ToInt((*e)->Position())), (*e)->PartyLayout())); for (int i(0); i < 4; ++i) { if (game->state->party[i]) { battleState->AddHero(*game->state->party[i]); } } - for (battle::Monster *monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) { - battleState->AddMonster(*monster); + if (game->state->capsule) { + battleState->SetCapsule(&game->state->GetCapsule()); + } + for (battle::Monster **monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) { + battleState->AddMonster(**monster); } ColorFade *fadeIn(new ColorFade(this, 0, 500, true)); @@ -307,15 +311,12 @@ bool MapState::CheckMonster() { ColorFade *fadeOut(new ColorFade(this, 0, 500)); fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeIn); - ctrl->PushState(battleState); - ctrl->PushState(fadeOut); + Ctrl().PushState(fadeIn); + Ctrl().PushState(battleState); + Ctrl().PushState(fadeOut); // TODO: move entity erase to happen after the transition or battle entities.erase(e); return true; - // needed information here: - // - battle background (from tile/area/map) - // - monsters + layout (from entity) } } } @@ -323,7 +324,7 @@ bool MapState::CheckMonster() { } bool MapState::CheckLockTrigger() { - Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); + Trigger *trigger(map->TriggerAt(ToInt(controlled->Position()))); if (!trigger || trigger->GetType() != Trigger::TYPE_CONTACT) return false; RunTrigger(*trigger); return true; @@ -342,21 +343,15 @@ void MapState::OnMove(bool realMove) { } bool MapState::CheckMoveTrigger() { - Trigger *trigger(map->TriggerAt(Vector(controlled->Position()))); + Trigger *trigger(map->TriggerAt(ToInt(controlled->Position()))); if (!trigger || int(trigger->GetType()) != nextDirection) return false; RunTrigger(*trigger); return true; } void MapState::RunTrigger(Trigger &trigger) { - // TODO: run trigger script - if (trigger.map) { - ctrl->PushState(new ColorFade(this, 0, 500, true)); - ctrl->PushState(new TransitionState(this, trigger.map, trigger.target)); - ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); - fadeOut->SetLeadOutTime(500); - ctrl->PushState(fadeOut); - } + if (!trigger.HasScript()) return; + runner.Run(*this, trigger.GetScript()); } void MapState::UpdateFollower(Entity &e) { @@ -365,8 +360,8 @@ void MapState::UpdateFollower(Entity &e) { Entity &f(*e.Follower()); UpdateFollower(f); - Vector coords(map->TileCoordinates(e.Position())); - Vector fCoords(map->TileCoordinates(f.Position())); + Vector coords(map->TileCoordinates(ToInt(e.Position()))); + Vector fCoords(map->TileCoordinates(ToInt(f.Position()))); Vector direction(coords - fCoords); if (direction.Y() < 0) { @@ -386,14 +381,14 @@ void MapState::UpdateFollower(Entity &e) { f.SetSpeed(walkingSpeed); f.StartAnimation(*this); } else { - f.SetSpeed(0.0f); + f.SetSpeed(0); f.StopAnimation(); } } void MapState::StopFollowers(Entity &e) { for (Entity *f(e.Follower()); f; f = f->Follower()) { - f->SetSpeed(0.0f); + f->SetSpeed(0); f->StopAnimation(); } } @@ -418,6 +413,7 @@ void MapState::LoadMap(Map *m) { map = m; for (Entity *e(m->EntitiesBegin()), *end(m->EntitiesEnd()); e != end; ++e) { entities.push_back(e); + e->ResetPosition(map->Tileset()->Size()); } for (Entity *e(controlled); e; e = e->Follower()) { entities.push_back(e); @@ -446,4 +442,18 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) { return lhs->Position().Y() < rhs->Position().Y(); } + +void MapState::HandleSyscall(common::ScriptRunner &r) { + switch (r.IntegerRegister(0)) { + case TRANSITION: { + Ctrl().PushState(new ColorFade(this, 0, 500, true)); + Ctrl().PushState(new TransitionState(this, reinterpret_cast(r.AddressRegister(0)), r.VectorRegister(0))); + ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); + fadeOut->SetLeadOutTime(500); + Ctrl().PushState(fadeOut); + break; + } + } +} + }