X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.cpp;h=ce14c2905982e04efcdce3c9edee11534b4a0931;hb=389d2fcb1e9ca1023cda11da80f00272ab20903a;hp=8c5ef6bcf1c53ec612c3ba86d043b003127563b8;hpb=d8d0982340fc10e5161251a4b50223fabc7b4431;p=l2e.git diff --git a/src/map/MapState.cpp b/src/map/MapState.cpp index 8c5ef6b..ce14c29 100644 --- a/src/map/MapState.cpp +++ b/src/map/MapState.cpp @@ -9,20 +9,24 @@ #include "Map.h" #include "Tile.h" +#include "TransitionState.h" #include "Trigger.h" #include "../app/Application.h" #include "../app/Input.h" +#include "../graphics/ColorFade.h" #include using app::Application; using app::Input; using geometry::Vector; +using graphics::ColorFade; namespace map { MapState::MapState(Map *map) -: map(map) +: ctrl(0) +, map(map) , controlled(0) , tempTarget(20, 20) , camera(100, 100, &tempTarget) @@ -35,8 +39,10 @@ MapState::MapState(Map *map) } -void MapState::EnterState(Application &ctrl, SDL_Surface *screen) { +void MapState::EnterState(Application &c, SDL_Surface *screen) { + ctrl = &c; camera.Resize(screen->w, screen->h); + LoadMap(map); } void MapState::ExitState(Application &ctrl, SDL_Surface *screen) { @@ -132,11 +138,14 @@ void MapState::OnTileLock() { } bool MapState::CheckBlocking() const { - const Tile &tile(map->TileAt(controlled->Position())); + const Tile *tile(map->TileAt(controlled->Position())); + if (!tile) { + return false; + } Vector nextPosition; switch (nextDirection) { case Entity::ORIENTATION_NORTH: - if (tile.BlocksNorth()) { + if (tile->BlocksNorth()) { return true; } else { nextPosition = Vector( @@ -145,7 +154,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_EAST: - if (tile.BlocksEast()) { + if (tile->BlocksEast()) { return true; } else { nextPosition = Vector( @@ -154,7 +163,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_SOUTH: - if (tile.BlocksSouth()) { + if (tile->BlocksSouth()) { return true; } else { nextPosition = Vector( @@ -163,7 +172,7 @@ bool MapState::CheckBlocking() const { } break; case Entity::ORIENTATION_WEST: - if (tile.BlocksWest()) { + if (tile->BlocksWest()) { return true; } else { nextPosition = Vector( @@ -231,7 +240,11 @@ void MapState::CheckTrigger() { if (trigger) { // TODO: run trigger script if (trigger->map) { - Transition(trigger->map, trigger->target); + ctrl->PushState(new ColorFade(this, 0, 500, true)); + ctrl->PushState(new TransitionState(this, trigger->map, trigger->target)); + ColorFade *fadeOut(new ColorFade(this, 0, 500, false)); + fadeOut->SetLeadOutTime(500); + ctrl->PushState(fadeOut); } } @@ -287,17 +300,28 @@ void MapState::StopFollowers(Entity &e) { void MapState::Transition(Map *newMap, const Vector &coordinates) { + UnloadMap(); Vector position(coordinates * map->Tileset()->Size()); - entities.clear(); for (Entity *e(controlled); e; e = e->Follower()) { e->Position() = position; e->SetOrientation(controlled->GetOrientation()); - entities.push_back(e); } - map = newMap; + LoadMap(newMap); skipLock = true; } +void MapState::UnloadMap() { + entities.clear(); +} + +void MapState::LoadMap(Map *m) { + map = m; + entities.insert(entities.end(), m->EntitiesBegin(), m->EntitiesEnd()); + for (Entity *e(controlled); e; e = e->Follower()) { + entities.push_back(e); + } +} + void MapState::Render(SDL_Surface *screen) { SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));