X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=09ba35780b74f8dbb70ea52afb00c757bbd82b12;hb=4309d259becd96ead792678257e910c03a6b4a3d;hp=4ba149db1d96c3e05749c4a5b32f411b5938dfc5;hpb=07cdc452aeaad73ca9f8f9a3cf9868d2b6c9d5b3;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index 4ba149d..09ba357 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,78 +1,105 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ +namespace common { + struct GameConfig; +} +namespace map { + class Map; + class Trigger; +} + #include "Entity.h" -#include "fwd.h" #include "../app/State.h" -#include "../geometry/Vector.h" +#include "../common/ScriptHost.h" +#include "../common/ScriptRunner.h" +#include "../math/Fixed.h" +#include "../math/Vector.h" #include "../graphics/Camera.h" #include namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState -: public app::State { +: public app::State +, public common::ScriptHost { public: - explicit MapState(Map *); + explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: void AddEntity(Entity *e) { entities.push_back(e); } void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } - void SetWalkingSpeed(float s) { walkingSpeed = s; } + void SetWalkingSpeed(math::Fixed<8> s) { walkingSpeed = s; } + + void Transition(Map *, const math::Vector &coordinates); + + virtual void HandleSyscall(common::ScriptRunner &); + +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); private: static bool ZCompare(const Entity *lhs, const Entity *rhs); - bool CheckBlocking() const; + void UnloadMap(); + void LoadMap(Map *); + + bool CheckBlocking(); + bool CheckBlocking(const math::Vector &position, Entity::Orientation direction) const; void OnTileLock(); - void OnGridLock(); + bool OnGridLock(); void OnMove(bool); void UpdateFollower(Entity &); void StopFollowers(Entity &); void LockEntities(); - void CheckMonster(); - void CheckTrigger(); + bool CheckMonster(); + + bool CheckLockTrigger(); + bool CheckMoveTrigger(); + void RunTrigger(Trigger &); + + enum Syscalls { + TRANSITION = 1, + WARP = 2, + }; private: + common::GameConfig *game; Map *map; Entity *controlled; - app::Timer moveTimer; - geometry::Vector tempTarget; - geometry::Vector lastLock; + Entity *pushed; + common::ScriptRunner runner; + app::Timer moveTimer; + math::Vector lastLock; graphics::Camera camera; std::vector entities; - float walkingSpeed; + math::Fixed<8> walkingSpeed; int nextDirection; bool afterLock; + bool skipLock; + bool pushing; bool debug; }; } -#endif /* MAP_MAPSTATE_H_ */ +#endif