X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=2465ddf3526ea80e72ca7683388d02d49c2a3ed3;hb=d7d5ff97b2e4136141f5603d0ec9cef1d4467749;hp=9cff10cbfa5cbd248b7188d7bd3bfb762342ae92;hpb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index 9cff10c..2465ddf 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,26 +1,27 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ +namespace common { + struct GameConfig; +} +namespace map { + class Map; + class Trigger; +} + #include "Entity.h" -#include "fwd.h" #include "../app/State.h" -#include "../common/fwd.h" #include "../common/ScriptHost.h" #include "../common/ScriptRunner.h" -#include "../geometry/Vector.h" +#include "../math/Fixed.h" +#include "../math/Vector.h" #include "../graphics/Camera.h" #include namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState : public app::State , public common::ScriptHost { @@ -31,24 +32,24 @@ public: public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: void AddEntity(Entity *e) { entities.push_back(e); } void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } - void SetWalkingSpeed(float s) { walkingSpeed = s; } + void SetWalkingSpeed(math::Fixed<8> s) { walkingSpeed = s; } - void Transition(Map *, const geometry::Vector &coordinates); + void Transition(Map *, const math::Vector &coordinates); virtual void HandleSyscall(common::ScriptRunner &); private: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); virtual void OnResize(int width, int height); @@ -59,7 +60,7 @@ private: void LoadMap(Map *); bool CheckBlocking(); - bool CheckBlocking(const geometry::Vector &position, Entity::Orientation direction) const; + bool CheckBlocking(const math::Vector &position, Entity::Orientation direction) const; void OnTileLock(); bool OnGridLock(); @@ -70,6 +71,7 @@ private: void LockEntities(); bool CheckMonster(); + void LoadBattle(Entity &hero, Entity &monster); bool CheckLockTrigger(); bool CheckMoveTrigger(); @@ -86,11 +88,11 @@ private: Entity *controlled; Entity *pushed; common::ScriptRunner runner; - app::Timer moveTimer; - geometry::Vector lastLock; + app::Timer moveTimer; + math::Vector lastLock; graphics::Camera camera; std::vector entities; - float walkingSpeed; + math::Fixed<8> walkingSpeed; int nextDirection; bool afterLock; bool skipLock; @@ -101,4 +103,4 @@ private: } -#endif /* MAP_MAPSTATE_H_ */ +#endif