X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=5bbd6f856648c25bf062e2e015cf50fe2db71aeb;hb=06db9f596cd1c5aa4c0832b387882f7c74c1b4c0;hp=fcea893c0980f82f2728f1597885d2f8dc87b87c;hpb=7252571fb926a187c4c40e8f4eec718f16d63ffa;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index fcea893..5bbd6f8 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,10 +1,3 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ @@ -14,13 +7,14 @@ #include "../common/fwd.h" #include "../common/ScriptHost.h" #include "../common/ScriptRunner.h" -#include "../geometry/Vector.h" +#include "../math/Vector.h" #include "../graphics/Camera.h" #include namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState : public app::State , public common::ScriptHost { @@ -40,15 +34,15 @@ public: void SetWalkingSpeed(float s) { walkingSpeed = s; } - void Transition(Map *, const geometry::Vector &coordinates); + void Transition(Map *, const math::Vector &coordinates); virtual void HandleSyscall(common::ScriptRunner &); private: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); virtual void OnResize(int width, int height); @@ -59,7 +53,7 @@ private: void LoadMap(Map *); bool CheckBlocking(); - bool CheckBlocking(const geometry::Vector &position, Entity::Orientation direction) const; + bool CheckBlocking(const math::Vector &position, Entity::Orientation direction) const; void OnTileLock(); bool OnGridLock(); @@ -82,13 +76,12 @@ private: private: common::GameConfig *game; - app::Application *ctrl; Map *map; Entity *controlled; Entity *pushed; common::ScriptRunner runner; app::Timer moveTimer; - geometry::Vector lastLock; + math::Vector lastLock; graphics::Camera camera; std::vector entities; float walkingSpeed;