X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=5bbd6f856648c25bf062e2e015cf50fe2db71aeb;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=ccdb51e7fef0c07477640387a4e828f7dcf182ee;hpb=d8d0982340fc10e5161251a4b50223fabc7b4431;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index ccdb51e..5bbd6f8 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,37 +1,29 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ #include "Entity.h" #include "fwd.h" #include "../app/State.h" -#include "../geometry/Vector.h" +#include "../common/fwd.h" +#include "../common/ScriptHost.h" +#include "../common/ScriptRunner.h" +#include "../math/Vector.h" #include "../graphics/Camera.h" #include namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState -: public app::State { +: public app::State +, public common::ScriptHost { public: - explicit MapState(Map *); + explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); @@ -42,36 +34,61 @@ public: void SetWalkingSpeed(float s) { walkingSpeed = s; } - void Transition(Map *, const geometry::Vector &coordinates); + void Transition(Map *, const math::Vector &coordinates); + + virtual void HandleSyscall(common::ScriptRunner &); + +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); private: static bool ZCompare(const Entity *lhs, const Entity *rhs); - bool CheckBlocking() const; + void UnloadMap(); + void LoadMap(Map *); + + bool CheckBlocking(); + bool CheckBlocking(const math::Vector &position, Entity::Orientation direction) const; void OnTileLock(); - void OnGridLock(); + bool OnGridLock(); void OnMove(bool); void UpdateFollower(Entity &); void StopFollowers(Entity &); void LockEntities(); - void CheckMonster(); - void CheckTrigger(); + bool CheckMonster(); + + bool CheckLockTrigger(); + bool CheckMoveTrigger(); + void RunTrigger(Trigger &); + + enum Syscalls { + TRANSITION = 1, + WARP = 2, + }; private: + common::GameConfig *game; Map *map; Entity *controlled; + Entity *pushed; + common::ScriptRunner runner; app::Timer moveTimer; - geometry::Vector tempTarget; - geometry::Vector lastLock; + math::Vector lastLock; graphics::Camera camera; std::vector entities; float walkingSpeed; int nextDirection; bool afterLock; bool skipLock; + bool pushing; bool debug; };