X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=89d235ddd631e22e0e99e93ac0d9d1b43031f950;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=c565632569a766552ee4c693d6b8f963eea23f15;hpb=85d247c6e6b1bb2a6e0b177ef71a4541e69380d1;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index c565632..89d235d 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,10 +1,3 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ @@ -12,38 +5,47 @@ #include "fwd.h" #include "../app/State.h" #include "../common/fwd.h" -#include "../geometry/Vector.h" +#include "../common/ScriptHost.h" +#include "../common/ScriptRunner.h" +#include "../math/Fixed.h" +#include "../math/Vector.h" #include "../graphics/Camera.h" #include namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState -: public app::State { +: public app::State +, public common::ScriptHost { public: explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: void AddEntity(Entity *e) { entities.push_back(e); } void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } - void SetWalkingSpeed(float s) { walkingSpeed = s; } + void SetWalkingSpeed(math::Fixed<8> s) { walkingSpeed = s; } + + void Transition(Map *, const math::Vector &coordinates); + + virtual void HandleSyscall(common::ScriptRunner &); - void Transition(Map *, const geometry::Vector &coordinates); +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); private: static bool ZCompare(const Entity *lhs, const Entity *rhs); @@ -52,7 +54,7 @@ private: void LoadMap(Map *); bool CheckBlocking(); - bool CheckBlocking(const geometry::Vector &position, Entity::Orientation direction) const; + bool CheckBlocking(const math::Vector &position, Entity::Orientation direction) const; void OnTileLock(); bool OnGridLock(); @@ -63,20 +65,27 @@ private: void LockEntities(); bool CheckMonster(); - bool CheckTrigger(); + + bool CheckLockTrigger(); + bool CheckMoveTrigger(); + void RunTrigger(Trigger &); + + enum Syscalls { + TRANSITION = 1, + WARP = 2, + }; private: common::GameConfig *game; - app::Application *ctrl; Map *map; Entity *controlled; Entity *pushed; - app::Timer moveTimer; - geometry::Vector tempTarget; - geometry::Vector lastLock; + common::ScriptRunner runner; + app::Timer moveTimer; + math::Vector lastLock; graphics::Camera camera; std::vector entities; - float walkingSpeed; + math::Fixed<8> walkingSpeed; int nextDirection; bool afterLock; bool skipLock;