X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=89d235ddd631e22e0e99e93ac0d9d1b43031f950;hb=c49d46cbfbd7720627af2414e94963850fe8eed6;hp=1b53d776b0c457ace6b3b730b8fea5f959ae33d5;hpb=5ca18f73987fb3935ab34654cbbecf5eca4704cb;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index 1b53d77..89d235d 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,10 +1,3 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ @@ -14,13 +7,15 @@ #include "../common/fwd.h" #include "../common/ScriptHost.h" #include "../common/ScriptRunner.h" -#include "../geometry/Vector.h" +#include "../math/Fixed.h" +#include "../math/Vector.h" #include "../graphics/Camera.h" #include namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState : public app::State , public common::ScriptHost { @@ -31,16 +26,16 @@ public: public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: void AddEntity(Entity *e) { entities.push_back(e); } void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } - void SetWalkingSpeed(float s) { walkingSpeed = s; } + void SetWalkingSpeed(math::Fixed<8> s) { walkingSpeed = s; } - void Transition(Map *, const geometry::Vector &coordinates); + void Transition(Map *, const math::Vector &coordinates); virtual void HandleSyscall(common::ScriptRunner &); @@ -59,7 +54,7 @@ private: void LoadMap(Map *); bool CheckBlocking(); - bool CheckBlocking(const geometry::Vector &position, Entity::Orientation direction) const; + bool CheckBlocking(const math::Vector &position, Entity::Orientation direction) const; void OnTileLock(); bool OnGridLock(); @@ -86,11 +81,11 @@ private: Entity *controlled; Entity *pushed; common::ScriptRunner runner; - app::Timer moveTimer; - geometry::Vector lastLock; + app::Timer moveTimer; + math::Vector lastLock; graphics::Camera camera; std::vector entities; - float walkingSpeed; + math::Fixed<8> walkingSpeed; int nextDirection; bool afterLock; bool skipLock;