X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=8b9532db3bbbf7fb684bc4909a9dc6f77edba1ee;hb=HEAD;hp=5bbd6f856648c25bf062e2e015cf50fe2db71aeb;hpb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index 5bbd6f8..8b9532d 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,12 +1,20 @@ #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ +namespace common { + struct GameConfig; +} +namespace map { + class Map; + class Trigger; +} + #include "Entity.h" -#include "fwd.h" #include "../app/State.h" -#include "../common/fwd.h" +#include "../app/Timer.h" #include "../common/ScriptHost.h" #include "../common/ScriptRunner.h" +#include "../math/Fixed.h" #include "../math/Vector.h" #include "../graphics/Camera.h" @@ -25,19 +33,26 @@ public: public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: void AddEntity(Entity *e) { entities.push_back(e); } - void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } + void ControlEntity(Entity *e) { controlled = e; TrackControlled(); } + void Track(math::Vector > *t) { camera.SetTarget(t); } + void TrackControlled() { if (controlled) Track(&controlled->Position()); } + + math::Vector > TrackPoint() const { return *camera.GetTarget(); } - void SetWalkingSpeed(float s) { walkingSpeed = s; } + void SetWalkingSpeed(int s); void Transition(Map *, const math::Vector &coordinates); virtual void HandleSyscall(common::ScriptRunner &); + const graphics::Camera &GetCamera() const { return camera; } + Map *GetMap() { return map; } + private: virtual void OnEnterState(SDL_Surface *screen); virtual void OnExitState(SDL_Surface *screen); @@ -64,6 +79,7 @@ private: void LockEntities(); bool CheckMonster(); + void LoadBattle(Entity &hero, Entity &monster); bool CheckLockTrigger(); bool CheckMoveTrigger(); @@ -80,11 +96,12 @@ private: Entity *controlled; Entity *pushed; common::ScriptRunner runner; - app::Timer moveTimer; + app::Timer moveTimer; math::Vector lastLock; graphics::Camera camera; std::vector entities; - float walkingSpeed; + math::Fixed<8> walkingSpeed; + app::Timer tileAnimation; int nextDirection; bool afterLock; bool skipLock; @@ -95,4 +112,4 @@ private: } -#endif /* MAP_MAPSTATE_H_ */ +#endif