X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=8b9532db3bbbf7fb684bc4909a9dc6f77edba1ee;hb=HEAD;hp=a6d292b78d757b4b694e587ca29716f2e79333fd;hpb=0ad5ca97b5df217329bc319d62564a9f46ba11d7;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index a6d292b..8b9532d 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,49 +1,65 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ +namespace common { + struct GameConfig; +} +namespace map { + class Map; + class Trigger; +} + #include "Entity.h" -#include "fwd.h" #include "../app/State.h" -#include "../common/fwd.h" -#include "../geometry/Vector.h" +#include "../app/Timer.h" +#include "../common/ScriptHost.h" +#include "../common/ScriptRunner.h" +#include "../math/Fixed.h" +#include "../math/Vector.h" #include "../graphics/Camera.h" #include namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState -: public app::State { +: public app::State +, public common::ScriptHost { public: explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: void AddEntity(Entity *e) { entities.push_back(e); } - void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } + void ControlEntity(Entity *e) { controlled = e; TrackControlled(); } + void Track(math::Vector > *t) { camera.SetTarget(t); } + void TrackControlled() { if (controlled) Track(&controlled->Position()); } + + math::Vector > TrackPoint() const { return *camera.GetTarget(); } - void SetWalkingSpeed(float s) { walkingSpeed = s; } + void SetWalkingSpeed(int s); - void Transition(Map *, const geometry::Vector &coordinates); + void Transition(Map *, const math::Vector &coordinates); + + virtual void HandleSyscall(common::ScriptRunner &); + + const graphics::Camera &GetCamera() const { return camera; } + Map *GetMap() { return map; } + +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); private: static bool ZCompare(const Entity *lhs, const Entity *rhs); @@ -51,7 +67,8 @@ private: void UnloadMap(); void LoadMap(Map *); - bool CheckBlocking() const; + bool CheckBlocking(); + bool CheckBlocking(const math::Vector &position, Entity::Orientation direction) const; void OnTileLock(); bool OnGridLock(); @@ -62,26 +79,37 @@ private: void LockEntities(); bool CheckMonster(); - bool CheckTrigger(); + void LoadBattle(Entity &hero, Entity &monster); + + bool CheckLockTrigger(); + bool CheckMoveTrigger(); + void RunTrigger(Trigger &); + + enum Syscalls { + TRANSITION = 1, + WARP = 2, + }; private: common::GameConfig *game; - app::Application *ctrl; Map *map; Entity *controlled; - app::Timer moveTimer; - geometry::Vector tempTarget; - geometry::Vector lastLock; + Entity *pushed; + common::ScriptRunner runner; + app::Timer moveTimer; + math::Vector lastLock; graphics::Camera camera; std::vector entities; - float walkingSpeed; + math::Fixed<8> walkingSpeed; + app::Timer tileAnimation; int nextDirection; bool afterLock; bool skipLock; + bool pushing; bool debug; }; } -#endif /* MAP_MAPSTATE_H_ */ +#endif