X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=952bcee393d242cca8d73cdf793c23f5afba062e;hb=2ad47aa3758fe5d04ba1764f275a0fe30706d200;hp=e180d4832b6b3c1aead07b2dd45cffd86896af65;hpb=a550d5e73bef77a8bb98a31034dcaad83a43677a;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index e180d48..952bcee 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -11,6 +11,9 @@ #include "Entity.h" #include "fwd.h" #include "../app/State.h" +#include "../common/fwd.h" +#include "../common/ScriptHost.h" +#include "../common/ScriptRunner.h" #include "../geometry/Vector.h" #include "../graphics/Camera.h" @@ -19,10 +22,11 @@ namespace map { class MapState -: public app::State { +: public app::State +, public common::ScriptHost { public: - explicit MapState(const Map *); + explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: @@ -40,15 +44,57 @@ public: void AddEntity(Entity *e) { entities.push_back(e); } void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } + void SetWalkingSpeed(float s) { walkingSpeed = s; } + + void Transition(Map *, const geometry::Vector &coordinates); + + virtual void HandleSyscall(common::ScriptRunner &); + private: static bool ZCompare(const Entity *lhs, const Entity *rhs); + void UnloadMap(); + void LoadMap(Map *); + + bool CheckBlocking(); + bool CheckBlocking(const geometry::Vector &position, Entity::Orientation direction) const; + + void OnTileLock(); + bool OnGridLock(); + void OnMove(bool); + + void UpdateFollower(Entity &); + void StopFollowers(Entity &); + + void LockEntities(); + bool CheckMonster(); + + bool CheckLockTrigger(); + bool CheckMoveTrigger(); + void RunTrigger(Trigger &); + + enum Syscalls { + TRANSITION = 1, + WARP = 2, + }; + private: - const Map *map; + common::GameConfig *game; + app::Application *ctrl; + Map *map; Entity *controlled; - geometry::Vector tempTarget; + Entity *pushed; + common::ScriptRunner runner; + app::Timer moveTimer; + geometry::Vector lastLock; graphics::Camera camera; std::vector entities; + float walkingSpeed; + int nextDirection; + bool afterLock; + bool skipLock; + bool pushing; + bool debug; };