X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=9cff10cbfa5cbd248b7188d7bd3bfb762342ae92;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=0e49100e3b305b6e458123af8060986fd4b76958;hpb=7fb774ec1df3d550cd8a6805bdc69c11ad36e498;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index 0e49100..9cff10c 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -11,6 +11,9 @@ #include "Entity.h" #include "fwd.h" #include "../app/State.h" +#include "../common/fwd.h" +#include "../common/ScriptHost.h" +#include "../common/ScriptRunner.h" #include "../geometry/Vector.h" #include "../graphics/Camera.h" @@ -19,19 +22,14 @@ namespace map { class MapState -: public app::State { +: public app::State +, public common::ScriptHost { public: - explicit MapState(Map *); + explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); @@ -44,30 +42,51 @@ public: void Transition(Map *, const geometry::Vector &coordinates); + virtual void HandleSyscall(common::ScriptRunner &); + +private: + virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: static bool ZCompare(const Entity *lhs, const Entity *rhs); void UnloadMap(); void LoadMap(Map *); - bool CheckBlocking() const; + bool CheckBlocking(); + bool CheckBlocking(const geometry::Vector &position, Entity::Orientation direction) const; void OnTileLock(); - void OnGridLock(); + bool OnGridLock(); void OnMove(bool); void UpdateFollower(Entity &); void StopFollowers(Entity &); void LockEntities(); - void CheckMonster(); - void CheckTrigger(); + bool CheckMonster(); + + bool CheckLockTrigger(); + bool CheckMoveTrigger(); + void RunTrigger(Trigger &); + + enum Syscalls { + TRANSITION = 1, + WARP = 2, + }; private: + common::GameConfig *game; Map *map; Entity *controlled; + Entity *pushed; + common::ScriptRunner runner; app::Timer moveTimer; - geometry::Vector tempTarget; geometry::Vector lastLock; graphics::Camera camera; std::vector entities; @@ -75,6 +94,7 @@ private: int nextDirection; bool afterLock; bool skipLock; + bool pushing; bool debug; };