X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=9cff10cbfa5cbd248b7188d7bd3bfb762342ae92;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=c565632569a766552ee4c693d6b8f963eea23f15;hpb=85d247c6e6b1bb2a6e0b177ef71a4541e69380d1;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index c565632..9cff10c 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -12,6 +12,8 @@ #include "fwd.h" #include "../app/State.h" #include "../common/fwd.h" +#include "../common/ScriptHost.h" +#include "../common/ScriptRunner.h" #include "../geometry/Vector.h" #include "../graphics/Camera.h" @@ -20,19 +22,14 @@ namespace map { class MapState -: public app::State { +: public app::State +, public common::ScriptHost { public: explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); @@ -45,6 +42,16 @@ public: void Transition(Map *, const geometry::Vector &coordinates); + virtual void HandleSyscall(common::ScriptRunner &); + +private: + virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); + virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: static bool ZCompare(const Entity *lhs, const Entity *rhs); @@ -63,16 +70,23 @@ private: void LockEntities(); bool CheckMonster(); - bool CheckTrigger(); + + bool CheckLockTrigger(); + bool CheckMoveTrigger(); + void RunTrigger(Trigger &); + + enum Syscalls { + TRANSITION = 1, + WARP = 2, + }; private: common::GameConfig *game; - app::Application *ctrl; Map *map; Entity *controlled; Entity *pushed; + common::ScriptRunner runner; app::Timer moveTimer; - geometry::Vector tempTarget; geometry::Vector lastLock; graphics::Camera camera; std::vector entities;