X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=a6d292b78d757b4b694e587ca29716f2e79333fd;hb=0ad5ca97b5df217329bc319d62564a9f46ba11d7;hp=96a5c22bec22a7cf9a9198ea215568193e74066a;hpb=dc7b19b8d0be4aff410f9c4514c742fe28b25ff4;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index 96a5c22..a6d292b 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -8,18 +8,22 @@ #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ +#include "Entity.h" #include "fwd.h" #include "../app/State.h" +#include "../common/fwd.h" #include "../geometry/Vector.h" #include "../graphics/Camera.h" +#include + namespace map { class MapState : public app::State { public: - explicit MapState(const Map *); + explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: @@ -33,10 +37,48 @@ public: virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +public: + void AddEntity(Entity *e) { entities.push_back(e); } + void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } + + void SetWalkingSpeed(float s) { walkingSpeed = s; } + + void Transition(Map *, const geometry::Vector &coordinates); + +private: + static bool ZCompare(const Entity *lhs, const Entity *rhs); + + void UnloadMap(); + void LoadMap(Map *); + + bool CheckBlocking() const; + + void OnTileLock(); + bool OnGridLock(); + void OnMove(bool); + + void UpdateFollower(Entity &); + void StopFollowers(Entity &); + + void LockEntities(); + bool CheckMonster(); + bool CheckTrigger(); + private: - const Map *map; - geometry::Vector tempTarget; + common::GameConfig *game; + app::Application *ctrl; + Map *map; + Entity *controlled; + app::Timer moveTimer; + geometry::Vector tempTarget; + geometry::Vector lastLock; graphics::Camera camera; + std::vector entities; + float walkingSpeed; + int nextDirection; + bool afterLock; + bool skipLock; + bool debug; };