X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=af66d241d40b6efe4a5a312e2b31f8735ff84559;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=e180d4832b6b3c1aead07b2dd45cffd86896af65;hpb=a550d5e73bef77a8bb98a31034dcaad83a43677a;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index e180d48..af66d24 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,16 +1,12 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ #include "Entity.h" #include "fwd.h" #include "../app/State.h" +#include "../common/fwd.h" +#include "../common/ScriptHost.h" +#include "../common/ScriptRunner.h" #include "../geometry/Vector.h" #include "../graphics/Camera.h" @@ -18,20 +14,16 @@ namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState -: public app::State { +: public app::State +, public common::ScriptHost { public: - explicit MapState(const Map *); + explicit MapState(common::GameConfig *, Map *); virtual ~MapState() { } public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); @@ -40,15 +32,64 @@ public: void AddEntity(Entity *e) { entities.push_back(e); } void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } + void SetWalkingSpeed(float s) { walkingSpeed = s; } + + void Transition(Map *, const geometry::Vector &coordinates); + + virtual void HandleSyscall(common::ScriptRunner &); + +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: static bool ZCompare(const Entity *lhs, const Entity *rhs); + void UnloadMap(); + void LoadMap(Map *); + + bool CheckBlocking(); + bool CheckBlocking(const geometry::Vector &position, Entity::Orientation direction) const; + + void OnTileLock(); + bool OnGridLock(); + void OnMove(bool); + + void UpdateFollower(Entity &); + void StopFollowers(Entity &); + + void LockEntities(); + bool CheckMonster(); + + bool CheckLockTrigger(); + bool CheckMoveTrigger(); + void RunTrigger(Trigger &); + + enum Syscalls { + TRANSITION = 1, + WARP = 2, + }; + private: - const Map *map; + common::GameConfig *game; + Map *map; Entity *controlled; - geometry::Vector tempTarget; + Entity *pushed; + common::ScriptRunner runner; + app::Timer moveTimer; + geometry::Vector lastLock; graphics::Camera camera; std::vector entities; + float walkingSpeed; + int nextDirection; + bool afterLock; + bool skipLock; + bool pushing; + bool debug; };