X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FMapState.h;h=b243c3b07258cf9529d0bfe6e6309e56826569cf;hb=abfa371d1d2c14052d4cbfc885b8383c6da7d499;hp=35c6d6494ef6008a2638d67a27fe3f032c8de85d;hpb=65158353d1ecbed0032752863c6c4eb96b1a084a;p=l2e.git diff --git a/src/map/MapState.h b/src/map/MapState.h index 35c6d64..b243c3b 100644 --- a/src/map/MapState.h +++ b/src/map/MapState.h @@ -1,26 +1,28 @@ -/* - * MapState.h - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #ifndef MAP_MAPSTATE_H_ #define MAP_MAPSTATE_H_ +namespace common { + struct GameConfig; +} +namespace map { + class Map; + class Trigger; +} + #include "Entity.h" -#include "fwd.h" #include "../app/State.h" -#include "../common/fwd.h" +#include "../app/Timer.h" #include "../common/ScriptHost.h" #include "../common/ScriptRunner.h" -#include "../geometry/Vector.h" +#include "../math/Fixed.h" +#include "../math/Vector.h" #include "../graphics/Camera.h" #include namespace map { +/// Shows a map and its entities an optionally control a single entity. class MapState : public app::State , public common::ScriptHost { @@ -30,26 +32,35 @@ public: virtual ~MapState() { } public: - virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen); - virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen); - virtual void Resize(int width, int height); - virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: void AddEntity(Entity *e) { entities.push_back(e); } - void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); } + void ControlEntity(Entity *e) { controlled = e; TrackControlled(); } + void Track(math::Vector > *t) { camera.SetTarget(t); } + void TrackControlled() { if (controlled) Track(&controlled->Position()); } - void SetWalkingSpeed(float s) { walkingSpeed = s; } + math::Vector > TrackPoint() const { return *camera.GetTarget(); } - void Transition(Map *, const geometry::Vector &coordinates); + void SetWalkingSpeed(math::Fixed<8> s) { walkingSpeed = s; } + + void Transition(Map *, const math::Vector &coordinates); virtual void HandleSyscall(common::ScriptRunner &); + const graphics::Camera &GetCamera() const { return camera; } + Map *GetMap() { return map; } + +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + private: static bool ZCompare(const Entity *lhs, const Entity *rhs); @@ -57,7 +68,7 @@ private: void LoadMap(Map *); bool CheckBlocking(); - bool CheckBlocking(const geometry::Vector &position, Entity::Orientation direction) const; + bool CheckBlocking(const math::Vector &position, Entity::Orientation direction) const; void OnTileLock(); bool OnGridLock(); @@ -68,6 +79,7 @@ private: void LockEntities(); bool CheckMonster(); + void LoadBattle(Entity &hero, Entity &monster); bool CheckLockTrigger(); bool CheckMoveTrigger(); @@ -80,16 +92,16 @@ private: private: common::GameConfig *game; - app::Application *ctrl; Map *map; Entity *controlled; Entity *pushed; common::ScriptRunner runner; - app::Timer moveTimer; - geometry::Vector lastLock; + app::Timer moveTimer; + math::Vector lastLock; graphics::Camera camera; std::vector entities; - float walkingSpeed; + math::Fixed<8> walkingSpeed; + app::Timer tileAnimation; int nextDirection; bool afterLock; bool skipLock; @@ -100,4 +112,4 @@ private: } -#endif /* MAP_MAPSTATE_H_ */ +#endif