X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FCapsuleMenu.cpp;h=564b3bf5df928503418b20957b97d3d9020d7207;hb=988ba6d1b4e18a4ae5d30a892224f76cee2355cc;hp=ab32a1bcb2260b3b2a51d57d6cda58958ed23362;hpb=67f6bb1d9727e7d1e2140cf2913aa89ebba84bf5;p=l2e.git diff --git a/src/menu/CapsuleMenu.cpp b/src/menu/CapsuleMenu.cpp index ab32a1b..564b3bf 100644 --- a/src/menu/CapsuleMenu.cpp +++ b/src/menu/CapsuleMenu.cpp @@ -97,7 +97,9 @@ void CapsuleMenu::Render(SDL_Surface *screen) { 12 * font.CharWidth(), 2 * font.CharHeight() - font.CharHeight() / 8); // TODO: wheel offset: top left, center, or center bottom? - const Vector wheelOffset; + const Vector wheelOffset( + 6 * font.CharWidth(), + 19 * font.CharHeight() - font.CharHeight() / 8); const Vector statsOffset( 12 * font.CharWidth(), 15 * font.CharHeight() - font.CharHeight() / 8); @@ -177,7 +179,8 @@ void CapsuleMenu::RenderInfo(SDL_Surface *screen, const Vector &offset) con } void CapsuleMenu::RenderWheel(SDL_Surface *screen, const Vector &offset) const { - // later + Res().capsuleAlignmentWheel->DrawCenter(screen, offset); + Res().capsuleAlignmentCursor->DrawCenter(screen, offset + Game().state->GetCapsule().AlignmentOffset()); } void CapsuleMenu::RenderStats(SDL_Surface *screen, const Vector &offset) const { @@ -260,8 +263,12 @@ int CapsuleMenu::Height() const { return parent->Height(); } +Capsule &CapsuleMenu::GetCapsule() { + return Game().state->GetCapsule(); +} + const Capsule &CapsuleMenu::GetCapsule() const { - return *Game().state->capsule; + return Game().state->GetCapsule(); } }