X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FCapsuleMenu.cpp;h=5a800a39294fd7d9a0ae699173c34a977e4a0de1;hb=6dff93b1a6e9b727dbe26747456f4b23efca86da;hp=ab32a1bcb2260b3b2a51d57d6cda58958ed23362;hpb=60e0fe29ce6cd033edc78b181d9d07fa72c11172;p=l2e.git diff --git a/src/menu/CapsuleMenu.cpp b/src/menu/CapsuleMenu.cpp index ab32a1b..5a800a3 100644 --- a/src/menu/CapsuleMenu.cpp +++ b/src/menu/CapsuleMenu.cpp @@ -97,7 +97,9 @@ void CapsuleMenu::Render(SDL_Surface *screen) { 12 * font.CharWidth(), 2 * font.CharHeight() - font.CharHeight() / 8); // TODO: wheel offset: top left, center, or center bottom? - const Vector wheelOffset; + const Vector wheelOffset( + 6 * font.CharWidth(), + 19 * font.CharHeight() - font.CharHeight() / 8); const Vector statsOffset( 12 * font.CharWidth(), 15 * font.CharHeight() - font.CharHeight() / 8); @@ -177,7 +179,8 @@ void CapsuleMenu::RenderInfo(SDL_Surface *screen, const Vector &offset) con } void CapsuleMenu::RenderWheel(SDL_Surface *screen, const Vector &offset) const { - // later + Res().capsuleAlignmentWheel->DrawCenter(screen, offset); + Res().capsuleAlignmentCursor->DrawCenter(screen, offset + Game().state->capsule->AlignmentOffset()); } void CapsuleMenu::RenderStats(SDL_Surface *screen, const Vector &offset) const { @@ -260,6 +263,10 @@ int CapsuleMenu::Height() const { return parent->Height(); } +Capsule &CapsuleMenu::GetCapsule() { + return *Game().state->capsule; +} + const Capsule &CapsuleMenu::GetCapsule() const { return *Game().state->capsule; }