X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FPartyMenu.cpp;fp=src%2Fmenu%2FPartyMenu.cpp;h=79b2be06d7dc436c27d9be5d264ef77a639fad86;hb=243cb7d922fe888be8d18241de138ad5949de430;hp=85d19d2064456b74e44e63ce988253672b952ead;hpb=bba1ac05e8c1854dc61bd737d228d9bc18bbb6ad;p=l2e.git diff --git a/src/menu/PartyMenu.cpp b/src/menu/PartyMenu.cpp index 85d19d2..79b2be0 100644 --- a/src/menu/PartyMenu.cpp +++ b/src/menu/PartyMenu.cpp @@ -32,9 +32,10 @@ PartyMenu::PartyMenu(GameConfig *game) status[i].SetHero(game->state->party[i]); status[i].SetResources(game->menuResources); } - status[1].SetPosition(Vector(status[0].Width() + Res().normalFont->CharWidth(), 0)); - status[2].SetPosition(Vector(0, status[0].Height() + Res().normalFont->CharHeight())); - status[3].SetPosition(Vector(status[0].Width() + Res().normalFont->CharWidth(), status[0].Height() + Res().normalFont->CharHeight())); + statusPositions[0] = Vector(0, 0); + statusPositions[1] = Vector(status[0].Width(), 0); + statusPositions[2] = Vector(0, status[0].Height()); + statusPositions[3] = Vector(status[0].Width(), status[0].Height()); mainMenu.Add(Res().mainMenuItemText, 0); mainMenu.Add(Res().mainMenuStatusText, 4); @@ -119,14 +120,25 @@ void PartyMenu::UpdateWorld(float deltaT) { } void PartyMenu::Render(SDL_Surface *screen) { + Vector offset((screen->w - Width()) / 2, (screen->h - Height()) / 2); + RenderBackground(screen); - RenderHeros(screen, StatusOffset()); - RenderMenu(screen, Vector(8 * Res().normalFont->CharWidth(), 13 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); - RenderInfo(screen, Vector(14 * Res().normalFont->CharWidth(), 21 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); + RenderHeros(screen, offset); + RenderMenu(screen, offset + Vector(8 * Res().normalFont->CharWidth(), 13 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); + RenderInfo(screen, offset + Vector(14 * Res().normalFont->CharWidth(), 21 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); +} + +int PartyMenu::Width() const { + return 2 * (status[0].Width() + Res().normalFont->CharWidth()); } -Vector PartyMenu::StatusOffset() const { - return Vector(Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight()); +int PartyMenu::Height() const { + return 2 * Res().normalFont->CharHeight() + + 2 * status[0].Height() + + Res().normalFont->CharHeight() + + 8 * Res().normalFont->CharHeight() + + 5 * Res().normalFont->CharHeight() + + 2 * Res().normalFont->CharHeight(); } void PartyMenu::RenderBackground(SDL_Surface *screen) const { @@ -135,10 +147,14 @@ void PartyMenu::RenderBackground(SDL_Surface *screen) const { void PartyMenu::RenderHeros(SDL_Surface *screen, const Vector &offset) const { for (int i(0); i < 4; ++i) { - status[i].Render(screen, offset); + status[i].Render(screen, offset + StatusOffset(i)); } } +Vector PartyMenu::StatusOffset(int index) const { + return statusPositions[index] + Vector(Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight()); +} + void PartyMenu::RenderMenu(SDL_Surface *screen, const Vector &offset) const { Vector menuOffset(3 * Res().normalFont->CharWidth(), Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 4); @@ -181,7 +197,7 @@ const Resources &PartyMenu::Res() const { } void PartyMenu::OnStatusSelect(PartyMenu *self, int index) { - self->Ctrl().ChangeState(new StatusMenu(self)); + self->Ctrl().ChangeState(new StatusMenu(self, index)); } }