X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FPartyMenu.cpp;fp=src%2Fmenu%2FPartyMenu.cpp;h=85d19d2064456b74e44e63ce988253672b952ead;hb=bba1ac05e8c1854dc61bd737d228d9bc18bbb6ad;hp=5a68ca4fa5c3eac66b39055f18d28e861b29f2e6;hpb=aedf4ae020e3c811341df79ceae63ca56fb7ce83;p=l2e.git diff --git a/src/menu/PartyMenu.cpp b/src/menu/PartyMenu.cpp index 5a68ca4..85d19d2 100644 --- a/src/menu/PartyMenu.cpp +++ b/src/menu/PartyMenu.cpp @@ -8,6 +8,8 @@ #include "PartyMenu.h" #include "Resources.h" +#include "SelectHero.h" +#include "StatusMenu.h" #include "../app/Application.h" #include "../app/Input.h" #include "../common/GameConfig.h" @@ -86,6 +88,30 @@ void PartyMenu::HandleEvents(const Input &input) { } else if (input.JustPressed(Input::PAD_LEFT)) { mainMenu.PreviousItem(); } + + if (input.JustPressed(Input::ACTION_A)) { + switch (mainMenu.Selected()) { + case MENU_ITEM_ITEM: + break; + case MENU_ITEM_SPELL: + break; + case MENU_ITEM_CAPSULE: + break; + case MENU_ITEM_EQUIP: + break; + case MENU_ITEM_STATUS: + Ctrl().PushState(new SelectHero(this, OnStatusSelect)); + break; + case MENU_ITEM_CHANGE: + break; + case MENU_ITEM_CONFIG: + break; + case MENU_ITEM_SCENARIO: + break; + default: + break; + } + } } void PartyMenu::UpdateWorld(float deltaT) { @@ -93,12 +119,20 @@ void PartyMenu::UpdateWorld(float deltaT) { } void PartyMenu::Render(SDL_Surface *screen) { - Res().menubg->Render(screen, Vector(), Vector(screen->w, screen->h)); - RenderHeros(screen, Vector(Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight())); + RenderBackground(screen); + RenderHeros(screen, StatusOffset()); RenderMenu(screen, Vector(8 * Res().normalFont->CharWidth(), 13 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); RenderInfo(screen, Vector(14 * Res().normalFont->CharWidth(), 21 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); } +Vector PartyMenu::StatusOffset() const { + return Vector(Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight()); +} + +void PartyMenu::RenderBackground(SDL_Surface *screen) const { + Res().menubg->Render(screen, Vector(), Vector(screen->w, screen->h)); +} + void PartyMenu::RenderHeros(SDL_Surface *screen, const Vector &offset) const { for (int i(0); i < 4; ++i) { status[i].Render(screen, offset); @@ -146,4 +180,8 @@ const Resources &PartyMenu::Res() const { return *game->menuResources; } +void PartyMenu::OnStatusSelect(PartyMenu *self, int index) { + self->Ctrl().ChangeState(new StatusMenu(self)); +} + }