X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FPartyMenu.cpp;h=85d19d2064456b74e44e63ce988253672b952ead;hb=bba1ac05e8c1854dc61bd737d228d9bc18bbb6ad;hp=f230358b1de4c1e1c6fdd20ab61c6efb51ffb0ca;hpb=57a75f13e98f4b5d311c2d3b9d9ff637120c5ee2;p=l2e.git diff --git a/src/menu/PartyMenu.cpp b/src/menu/PartyMenu.cpp index f230358..85d19d2 100644 --- a/src/menu/PartyMenu.cpp +++ b/src/menu/PartyMenu.cpp @@ -8,12 +8,15 @@ #include "PartyMenu.h" #include "Resources.h" +#include "SelectHero.h" +#include "StatusMenu.h" #include "../app/Application.h" #include "../app/Input.h" #include "../common/GameConfig.h" #include "../common/GameState.h" #include "../geometry/Vector.h" #include "../graphics/Font.h" +#include "../graphics/Frame.h" #include "../graphics/Texture.h" using app::Input; @@ -23,7 +26,8 @@ using geometry::Vector; namespace menu { PartyMenu::PartyMenu(GameConfig *game) -: game(game) { +: game(game) +, mainMenu(*game->menuResources->mainMenuProperties) { for (int i(0); i < 4; ++i) { status[i].SetHero(game->state->party[i]); status[i].SetResources(game->menuResources); @@ -31,6 +35,15 @@ PartyMenu::PartyMenu(GameConfig *game) status[1].SetPosition(Vector(status[0].Width() + Res().normalFont->CharWidth(), 0)); status[2].SetPosition(Vector(0, status[0].Height() + Res().normalFont->CharHeight())); status[3].SetPosition(Vector(status[0].Width() + Res().normalFont->CharWidth(), status[0].Height() + Res().normalFont->CharHeight())); + + mainMenu.Add(Res().mainMenuItemText, 0); + mainMenu.Add(Res().mainMenuStatusText, 4); + mainMenu.Add(Res().mainMenuSpellText, 1); + mainMenu.Add(Res().mainMenuChangeText, 5); + mainMenu.Add(Res().mainMenuCapsuleText, 2); + mainMenu.Add(Res().mainMenuConfigText, 6); + mainMenu.Add(Res().mainMenuEquipmentText, 3); + mainMenu.Add(Res().mainMenuScenarioText, 7); } PartyMenu::~PartyMenu() { @@ -65,6 +78,40 @@ void PartyMenu::HandleEvents(const Input &input) { Ctrl().PopState(); return; } + + if (input.JustPressed(Input::PAD_UP)) { + mainMenu.PreviousRow(); + } else if (input.JustPressed(Input::PAD_RIGHT)) { + mainMenu.NextItem(); + } else if (input.JustPressed(Input::PAD_DOWN)) { + mainMenu.NextRow(); + } else if (input.JustPressed(Input::PAD_LEFT)) { + mainMenu.PreviousItem(); + } + + if (input.JustPressed(Input::ACTION_A)) { + switch (mainMenu.Selected()) { + case MENU_ITEM_ITEM: + break; + case MENU_ITEM_SPELL: + break; + case MENU_ITEM_CAPSULE: + break; + case MENU_ITEM_EQUIP: + break; + case MENU_ITEM_STATUS: + Ctrl().PushState(new SelectHero(this, OnStatusSelect)); + break; + case MENU_ITEM_CHANGE: + break; + case MENU_ITEM_CONFIG: + break; + case MENU_ITEM_SCENARIO: + break; + default: + break; + } + } } void PartyMenu::UpdateWorld(float deltaT) { @@ -72,16 +119,58 @@ void PartyMenu::UpdateWorld(float deltaT) { } void PartyMenu::Render(SDL_Surface *screen) { + RenderBackground(screen); + RenderHeros(screen, StatusOffset()); + RenderMenu(screen, Vector(8 * Res().normalFont->CharWidth(), 13 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); + RenderInfo(screen, Vector(14 * Res().normalFont->CharWidth(), 21 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 8)); +} + +Vector PartyMenu::StatusOffset() const { + return Vector(Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight()); +} + +void PartyMenu::RenderBackground(SDL_Surface *screen) const { Res().menubg->Render(screen, Vector(), Vector(screen->w, screen->h)); - RenderHeros(screen, Vector()); } -void PartyMenu::RenderHeros(SDL_Surface *screen, const geometry::Vector &offset) const { +void PartyMenu::RenderHeros(SDL_Surface *screen, const Vector &offset) const { for (int i(0); i < 4; ++i) { status[i].Render(screen, offset); } } +void PartyMenu::RenderMenu(SDL_Surface *screen, const Vector &offset) const { + Vector menuOffset(3 * Res().normalFont->CharWidth(), Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 4); + + Res().statusFrame->Draw(screen, offset, 23 * Res().normalFont->CharWidth(), 8 * Res().normalFont->CharHeight()); + mainMenu.Draw(screen, offset + menuOffset); +} + +void PartyMenu::RenderInfo(SDL_Surface *screen, const Vector &offset) const { + Res().statusFrame->Draw(screen, offset, 17 * Res().normalFont->CharWidth(), 5 * Res().normalFont->CharHeight()); + + Vector timeLabelOffset(2 * Res().normalFont->CharWidth(), Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 4); + Res().normalFont->DrawString(Res().mainMenuTimeText, screen, offset + timeLabelOffset); + + Vector hoursOffset(timeLabelOffset.X() + 6 * Res().normalFont->CharWidth(), timeLabelOffset.Y()); + Res().normalFont->DrawNumber(game->state->time / 60 / 60, screen, offset + hoursOffset, 4); + + Vector timeSeparatorOffset(hoursOffset.X() + 4 * Res().normalFont->CharWidth(), hoursOffset.Y()); + Res().normalFont->DrawChar(':', screen, offset + timeSeparatorOffset); + + Vector minutesOffset(timeSeparatorOffset.X() + Res().normalFont->CharWidth(), timeSeparatorOffset.Y()); + Res().normalFont->DrawNumber(game->state->time / 60, screen, offset + minutesOffset, 2); + if (game->state->time / 60 < 10) { + Res().normalFont->DrawChar('0', screen, offset + minutesOffset); + } + + Vector goldLabelOffset(2 * Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() * 3 / 4); + Res().normalFont->DrawString(Res().mainMenuGoldText, screen, offset + goldLabelOffset); + + Vector goldOffset(goldLabelOffset.X() + 6 * Res().normalFont->CharWidth(), goldLabelOffset.Y()); + Res().normalFont->DrawNumber(game->state->money, screen, offset + goldOffset, 7); +} + Resources &PartyMenu::Res() { return *game->menuResources; @@ -91,4 +180,8 @@ const Resources &PartyMenu::Res() const { return *game->menuResources; } +void PartyMenu::OnStatusSelect(PartyMenu *self, int index) { + self->Ctrl().ChangeState(new StatusMenu(self)); +} + }