X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FSelectHero.cpp;fp=src%2Fmenu%2FSelectHero.cpp;h=74e6f88ad9fd1a67310c653da7402dfb0f6e1dfc;hb=243cb7d922fe888be8d18241de138ad5949de430;hp=723414ff95164d051c6d5a93c3e5eb7ba4b257a1;hpb=bba1ac05e8c1854dc61bd737d228d9bc18bbb6ad;p=l2e.git diff --git a/src/menu/SelectHero.cpp b/src/menu/SelectHero.cpp index 723414f..74e6f88 100644 --- a/src/menu/SelectHero.cpp +++ b/src/menu/SelectHero.cpp @@ -123,10 +123,9 @@ void SelectHero::Render(SDL_Surface *screen) { } void SelectHero::RenderCursor(SDL_Surface *screen) const { - const HeroStatus &status(parent->GetHeroStatus(cursor)); Vector position( 0, Game().state->party[cursor]->BattleSprite()->Height()); - position += status.Position() + parent->StatusOffset(); + position += parent->StatusOffset(cursor); Res().heroCursor->Draw(screen, position); }