X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FStatusMenu.cpp;h=3a9b38f3489f58fc0b282c8e9108e948afb8d536;hb=bdebc167119794e59c26a058d1155a337b1bc768;hp=f155c160b1fb71ab85d5a16a2be42956a7398b41;hpb=9429393ba3d875a12049dc9efeb4720fd9583e23;p=l2e.git diff --git a/src/menu/StatusMenu.cpp b/src/menu/StatusMenu.cpp index f155c16..3a9b38f 100644 --- a/src/menu/StatusMenu.cpp +++ b/src/menu/StatusMenu.cpp @@ -18,6 +18,7 @@ #include "../common/Item.h" #include "../common/Stats.h" #include "../graphics/Font.h" +#include "../graphics/Frame.h" using app::Input; using common::Hero; @@ -25,13 +26,16 @@ using common::Item; using common::Stats; using geometry::Vector; using graphics::Font; +using graphics::Frame; namespace menu { StatusMenu::StatusMenu(PartyMenu *parent, int cursor) : parent(parent) -, cursor(cursor) { - +, cursor(cursor) +, menu(*parent->Res().statusMenuProperties) { + menu.Add(parent->Res().nextLabel, 0); + menu.Add(parent->Res().returnLabel, 1); } @@ -58,16 +62,30 @@ void StatusMenu::OnResize(int width, int height) { void StatusMenu::HandleEvents(const Input &input) { - if (input.JustPressed(Input::ACTION_B)) { - Ctrl().PopState(); - } - if (input.JustPressed(Input::SHOULDER_RIGHT)) { NextHero(); } if (input.JustPressed(Input::SHOULDER_LEFT)) { PreviousHero(); } + + if (input.JustPressed(Input::PAD_LEFT)) { + menu.PreviousItem(); + } + if (input.JustPressed(Input::PAD_RIGHT)) { + menu.NextItem(); + } + + if (input.JustPressed(Input::ACTION_A)) { + if (menu.Selected() == 0) { + NextHero(); + } else if (menu.Selected() == 1) { + Ctrl().PopState(); + } + } + if (input.JustPressed(Input::ACTION_B)) { + Ctrl().PopState(); + } } void StatusMenu::UpdateWorld(float deltaT) { @@ -88,6 +106,15 @@ void StatusMenu::Render(SDL_Surface *screen) { Vector experienceOffset( 11 * parent->Res().statusFont->CharWidth(), 17 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); + Vector nextLevelOffset( + 11 * parent->Res().statusFont->CharWidth(), + 20 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); + Vector ikariOffset( + 17 * parent->Res().statusFont->CharWidth(), + 17 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); + Vector menuOffset( + parent->Res().statusFont->CharWidth(), + 23 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); parent->RenderBackground(screen); parent->Res().shoulderNav->Draw(screen, offset + shoulderNavOffset); @@ -95,6 +122,9 @@ void StatusMenu::Render(SDL_Surface *screen) { RenderStats(screen, offset + statsOffset); RenderEquipment(screen, offset + equipOffset); RenderExperience(screen, experienceOffset); + RenderNextLevel(screen, nextLevelOffset); + RenderIkari(screen, ikariOffset); + RenderMenu(screen, menuOffset); } int StatusMenu::Width() const { @@ -187,6 +217,39 @@ void StatusMenu::RenderExperience(SDL_Surface *screen, const geometry::Vector &offset) const { + const Font &font(*parent->Res().statusFont); + font.DrawStringRight(parent->Res().nextLevelLabel, screen, offset, 10); + + Vector numberOffset(offset.X(), offset.Y() + font.CharHeight()); + font.DrawNumberRight(GetHero().NextLevel(), screen, numberOffset, 7); +} + +void StatusMenu::RenderIkari(SDL_Surface *screen, const geometry::Vector &offset) const { + const Font &font(*parent->Res().statusFont); + font.DrawString(parent->Res().ipLabel, screen, offset, 5); + + Vector numberOffset(offset.X() + 5 * font.CharWidth(), offset.Y()); + font.DrawNumber(GetHero().RelativeIP(100), screen, numberOffset, 3); + + Vector percentOffset(offset.X() + 8 * font.CharWidth(), offset.Y()); + font.DrawChar('%', screen, percentOffset); +} + +void StatusMenu::RenderMenu(SDL_Surface *screen, const geometry::Vector &offset) const { + const Font &font(*parent->Res().normalFont); + const Frame &frame(*parent->Res().statusFrame); + + Vector labelOffset(2 * font.CharWidth(), font.CharHeight()); + frame.Draw(screen, offset, 10 * font.CharWidth(), 3 * font.CharHeight()); + font.DrawString(parent->Res().mainMenuStatusText, screen, offset + labelOffset); + + Vector menuFrameOffset(10 * font.CharWidth(), 0); + Vector menuOffset(13 * font.CharWidth(), font.CharHeight()); + frame.Draw(screen, offset + menuFrameOffset, 20 * font.CharWidth(), 3 * font.CharHeight()); + menu.Draw(screen, offset + menuOffset); +} + void StatusMenu::NextHero() { cursor = (cursor + 1) % parent->Game().state->partySize;