X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FStatusMenu.cpp;h=b0377033b50f1920258332595586325382a368c3;hb=b9448180c2cf0ecc75865e57d83db63d4fe3e8a5;hp=c56e796f13f5fe4fc21652657f5d7919d198674e;hpb=317100aa5878503dad034a1e1eb734d1e952f842;p=l2e.git diff --git a/src/menu/StatusMenu.cpp b/src/menu/StatusMenu.cpp index c56e796..b037703 100644 --- a/src/menu/StatusMenu.cpp +++ b/src/menu/StatusMenu.cpp @@ -85,12 +85,24 @@ void StatusMenu::Render(SDL_Surface *screen) { Vector equipOffset( 17 * parent->Res().statusFont->CharWidth(), 4 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); + Vector experienceOffset( + 11 * parent->Res().statusFont->CharWidth(), + 17 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); + Vector nextLevelOffset( + 11 * parent->Res().statusFont->CharWidth(), + 19 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); + Vector ikariOffset( + 17 * parent->Res().statusFont->CharWidth(), + 17 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); parent->RenderBackground(screen); parent->Res().shoulderNav->Draw(screen, offset + shoulderNavOffset); RenderStatus(screen, offset + parent->StatusOffset(0)); RenderStats(screen, offset + statsOffset); RenderEquipment(screen, offset + equipOffset); + RenderExperience(screen, experienceOffset); + RenderNextLevel(screen, nextLevelOffset); + RenderIkari(screen, ikariOffset); } int StatusMenu::Width() const { @@ -106,7 +118,7 @@ void StatusMenu::RenderStatus(SDL_Surface *screen, const Vector &offset) co } void StatusMenu::RenderStats(SDL_Surface *screen, const Vector &offset) const { - const Stats &stats(parent->Game().state->party[cursor]->GetStats()); + const Stats &stats(GetHero().GetStats()); Vector lineBreak(0, parent->Res().statusFont->CharHeight()); Vector position(offset); @@ -140,7 +152,7 @@ void StatusMenu::RenderStatsLine(const char *label, int number, SDL_Surface *scr } void StatusMenu::RenderEquipment(SDL_Surface *screen, const Vector &offset) const { - const Hero &hero(*parent->Game().state->party[cursor]); + const Hero &hero(GetHero()); Vector lineBreak(0, 2 * parent->Res().statusFont->CharHeight()); Vector position(offset); @@ -175,6 +187,33 @@ void StatusMenu::RenderEquipmentLine(const Item *item, SDL_Surface *screen, cons } } +void StatusMenu::RenderExperience(SDL_Surface *screen, const geometry::Vector &offset) const { + const Font &font(*parent->Res().statusFont); + font.DrawStringRight(parent->Res().experienceLabel, screen, offset, 10); + + Vector numberOffset(offset.X(), offset.Y() + font.CharHeight()); + font.DrawNumberRight(GetHero().Experience(), screen, numberOffset, 7); +} + +void StatusMenu::RenderNextLevel(SDL_Surface *screen, const geometry::Vector &offset) const { + const Font &font(*parent->Res().statusFont); + font.DrawStringRight(parent->Res().nextLevelLabel, screen, offset, 10); + + Vector numberOffset(offset.X(), offset.Y() + font.CharHeight()); + font.DrawNumberRight(GetHero().NextLevel(), screen, numberOffset, 7); +} + +void StatusMenu::RenderIkari(SDL_Surface *screen, const geometry::Vector &offset) const { + const Font &font(*parent->Res().statusFont); + font.DrawString(parent->Res().ipLabel, screen, offset, 5); + + Vector numberOffset(offset.X() + 5 * font.CharWidth(), offset.Y()); + font.DrawNumber(GetHero().RelativeIP(100), screen, numberOffset, 3); + + Vector percentOffset(offset.X() + 8 * font.CharWidth(), offset.Y()); + font.DrawChar('%', screen, percentOffset); +} + void StatusMenu::NextHero() { cursor = (cursor + 1) % parent->Game().state->partySize; @@ -184,4 +223,8 @@ void StatusMenu::PreviousHero() { cursor = (cursor + parent->Game().state->partySize - 1) % parent->Game().state->partySize; } +const Hero &StatusMenu::GetHero() const { + return *parent->Game().state->party[cursor]; +} + }