X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FStatusMenu.cpp;h=b0377033b50f1920258332595586325382a368c3;hb=b9448180c2cf0ecc75865e57d83db63d4fe3e8a5;hp=f155c160b1fb71ab85d5a16a2be42956a7398b41;hpb=9429393ba3d875a12049dc9efeb4720fd9583e23;p=l2e.git diff --git a/src/menu/StatusMenu.cpp b/src/menu/StatusMenu.cpp index f155c16..b037703 100644 --- a/src/menu/StatusMenu.cpp +++ b/src/menu/StatusMenu.cpp @@ -88,6 +88,12 @@ void StatusMenu::Render(SDL_Surface *screen) { Vector experienceOffset( 11 * parent->Res().statusFont->CharWidth(), 17 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); + Vector nextLevelOffset( + 11 * parent->Res().statusFont->CharWidth(), + 19 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); + Vector ikariOffset( + 17 * parent->Res().statusFont->CharWidth(), + 17 * parent->Res().statusFont->CharHeight() - parent->Res().statusFont->CharHeight() / 8); parent->RenderBackground(screen); parent->Res().shoulderNav->Draw(screen, offset + shoulderNavOffset); @@ -95,6 +101,8 @@ void StatusMenu::Render(SDL_Surface *screen) { RenderStats(screen, offset + statsOffset); RenderEquipment(screen, offset + equipOffset); RenderExperience(screen, experienceOffset); + RenderNextLevel(screen, nextLevelOffset); + RenderIkari(screen, ikariOffset); } int StatusMenu::Width() const { @@ -187,6 +195,25 @@ void StatusMenu::RenderExperience(SDL_Surface *screen, const geometry::Vector &offset) const { + const Font &font(*parent->Res().statusFont); + font.DrawStringRight(parent->Res().nextLevelLabel, screen, offset, 10); + + Vector numberOffset(offset.X(), offset.Y() + font.CharHeight()); + font.DrawNumberRight(GetHero().NextLevel(), screen, numberOffset, 7); +} + +void StatusMenu::RenderIkari(SDL_Surface *screen, const geometry::Vector &offset) const { + const Font &font(*parent->Res().statusFont); + font.DrawString(parent->Res().ipLabel, screen, offset, 5); + + Vector numberOffset(offset.X() + 5 * font.CharWidth(), offset.Y()); + font.DrawNumber(GetHero().RelativeIP(100), screen, numberOffset, 3); + + Vector percentOffset(offset.X() + 8 * font.CharWidth(), offset.Y()); + font.DrawChar('%', screen, percentOffset); +} + void StatusMenu::NextHero() { cursor = (cursor + 1) % parent->Game().state->partySize;