X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FStatusMenu.h;h=45af969a72bd4f3fd110265d8feb5da3f5495964;hb=ec824200aec12d6870b70304bcd2e2aeadba767b;hp=4330b99662219db731291e386a3799a05975c13f;hpb=243cb7d922fe888be8d18241de138ad5949de430;p=l2e.git diff --git a/src/menu/StatusMenu.h b/src/menu/StatusMenu.h index 4330b99..45af969 100644 --- a/src/menu/StatusMenu.h +++ b/src/menu/StatusMenu.h @@ -1,17 +1,20 @@ -/* - * StatusMenu.h - * - * Created on: Oct 22, 2012 - * Author: holy - */ - #ifndef MENU_STATUSMENU_H_ #define MENU_STATUSMENU_H_ -#include "fwd.h" +namespace common { + class Hero; + class Item; +} +namespace math { + template + class Vector; +} +namespace menu { + class PartyMenu; +} + #include "../app/State.h" -#include "../common/fwd.h" -#include "../geometry/Vector.h" +#include "../graphics/Menu.h" namespace menu { @@ -23,7 +26,7 @@ public: public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: @@ -41,16 +44,27 @@ private: void NextHero(); void PreviousHero(); - void RenderStatus(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderEquipment(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector &position) const; + const common::Hero &GetHero() const; + + void RenderStatus(SDL_Surface *screen, const math::Vector &offset) const; + void RenderStats(SDL_Surface *screen, const math::Vector &offset) const; + void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const math::Vector &position) const; + void RenderEquipment(SDL_Surface *screen, const math::Vector &offset) const; + void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const math::Vector &position) const; + /// @param offset the top right corner! + void RenderExperience(SDL_Surface *screen, const math::Vector &offset) const; + /// @param offset the top right corner! + void RenderNextLevel(SDL_Surface *screen, const math::Vector &offset) const; + void RenderIkari(SDL_Surface *screen, const math::Vector &offset) const; + void RenderMenu(SDL_Surface *screen, const math::Vector &offset) const; private: PartyMenu *parent; int cursor; + graphics::Menu menu; }; } -#endif /* MENU_STATUSMENU_H_ */ +#endif