X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmenu%2FStatusMenu.h;h=eaf10177a7c396317e3b695617ed78aa19f2ae65;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=08d2e0b1dbc958ee874031fef5c6857eff9b6d85;hpb=ef2496b3cb7ce66b7f831278be66261834b732e5;p=l2e.git diff --git a/src/menu/StatusMenu.h b/src/menu/StatusMenu.h index 08d2e0b..eaf1017 100644 --- a/src/menu/StatusMenu.h +++ b/src/menu/StatusMenu.h @@ -4,7 +4,7 @@ #include "fwd.h" #include "../app/State.h" #include "../common/fwd.h" -#include "../geometry/Vector.h" +#include "../math/Vector.h" #include "../graphics/Menu.h" namespace menu { @@ -37,17 +37,17 @@ private: const common::Hero &GetHero() const; - void RenderStatus(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderStats(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const geometry::Vector &position) const; - void RenderEquipment(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector &position) const; + void RenderStatus(SDL_Surface *screen, const math::Vector &offset) const; + void RenderStats(SDL_Surface *screen, const math::Vector &offset) const; + void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const math::Vector &position) const; + void RenderEquipment(SDL_Surface *screen, const math::Vector &offset) const; + void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const math::Vector &position) const; /// @param offset the top right corner! - void RenderExperience(SDL_Surface *screen, const geometry::Vector &offset) const; + void RenderExperience(SDL_Surface *screen, const math::Vector &offset) const; /// @param offset the top right corner! - void RenderNextLevel(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderIkari(SDL_Surface *screen, const geometry::Vector &offset) const; - void RenderMenu(SDL_Surface *screen, const geometry::Vector &offset) const; + void RenderNextLevel(SDL_Surface *screen, const math::Vector &offset) const; + void RenderIkari(SDL_Surface *screen, const math::Vector &offset) const; + void RenderMenu(SDL_Surface *screen, const math::Vector &offset) const; private: PartyMenu *parent;